Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Sending live packets to the mobile app #18

Open
HenryQuan opened this issue Oct 2, 2023 · 2 comments
Open

Sending live packets to the mobile app #18

HenryQuan opened this issue Oct 2, 2023 · 2 comments
Assignees

Comments

@HenryQuan
Copy link
Member

The current client can update and integrate with https://github.com/wowsinfo/WoWS-ReplaysUnpack by using .NET 6. The UI will remain as it is, but with an option to share live packets using websocket. The mobile app will also need to update to retrieve it and update in real time.

This aims to provide further information on the battle. Mostly importantly, the team rating should update based on player health. Also, I can do a real time win rate based on the current point and player ratings.

However, it shouldn't be very complicated. More to be discussed later.

@HenryQuan HenryQuan self-assigned this Oct 2, 2023
@HenryQuan
Copy link
Member Author

This use case is very different from all other implementations, heavy modifications will be required, need to check different existing repositories.

@HenryQuan
Copy link
Member Author

The first step is completed. However, live packets require streaming the file and it can be corrupted at the time the program reads. More investigation is required.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant