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The current client can update and integrate with https://github.com/wowsinfo/WoWS-ReplaysUnpack by using .NET 6. The UI will remain as it is, but with an option to share live packets using websocket. The mobile app will also need to update to retrieve it and update in real time.
This aims to provide further information on the battle. Mostly importantly, the team rating should update based on player health. Also, I can do a real time win rate based on the current point and player ratings.
However, it shouldn't be very complicated. More to be discussed later.
The text was updated successfully, but these errors were encountered:
The first step is completed. However, live packets require streaming the file and it can be corrupted at the time the program reads. More investigation is required.
The current client can update and integrate with https://github.com/wowsinfo/WoWS-ReplaysUnpack by using .NET 6. The UI will remain as it is, but with an option to share live packets using websocket. The mobile app will also need to update to retrieve it and update in real time.
This aims to provide further information on the battle. Mostly importantly, the team rating should update based on player health. Also, I can do a real time win rate based on the current point and player ratings.
However, it shouldn't be very complicated. More to be discussed later.
The text was updated successfully, but these errors were encountered: