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css-cube-inertia.html
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css-cube-inertia.html
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<!DOCTYPE html>
<html lang="es">
<head>
<meta charset="utf-8">
<title>Pure CSS 3D cube</title>
<style>
body {
background: black;
}
.cube-wrap {
position: absolute;
top: calc(50% - 150px);
left: calc(50% - 150px);
width: 300px;
height: 300px;
transform-style: preserve-3d;
}
.layer {
position: absolute;
left: 0px;
top: 0px;
right: 0px;
bottom: 0px;
border: 2px solid white;
}
.layer.face {
transform: translateZ(150px);
transform-style: preserve-3d;
}
.layer.back {
transform: translateZ(-150px);
transform-style: preserve-3d;
}
.layer.left {
transform: rotateY(-90deg) translateZ(150px);
transform-style: preserve-3d;
}
.layer.right {
transform: rotateY(90deg) translateZ(150px);
transform-style: preserve-3d;
}
.layer.top {
transform: rotateX(90deg) translateZ(150px);
transform-style: preserve-3d;
}
.layer.bottom {
transform: rotateX(-90deg) translateZ(150px);
transform-style: preserve-3d;
}
</style>
</head>
<body>
<div class="cube-wrap">
<div class="layer face"></div>
<div class="layer back"></div>
<div class="layer left"></div>
<div class="layer right"></div>
<div class="layer top"></div>
<div class="layer bottom"></div>
</div>
<script type="text/javascript">
var cube;
window.onmousemove = function(e){
cube = document.querySelector('.cube-wrap')
cube.style.transform = 'rotateX('+ e.pageX * .2 +'deg) rotateY('+ e.pageY * .2 +'deg) rotateZ('+ e.pageX * .2 +'deg)'
}
</script>
</body>
</html>