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RenderPass.js
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RenderPass.js
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import {Color} from 'three';
import {Pass} from 'three/examples/jsm/postprocessing/Pass.js';
class RenderPass extends Pass {
constructor(scene, camera, overrideMaterial, clearColor, clearAlpha) {
super();
this.scene = scene;
this.camera = camera;
this.overrideMaterial = overrideMaterial;
this.clearColor = clearColor;
this.clearAlpha = clearAlpha !== undefined ? clearAlpha : 0;
this.clear = false;
this.clearDepth = true;
this.needsSwap = false;
this._oldClearColor = new Color();
}
render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */) {
const oldAutoClear = renderer.autoClear;
renderer.autoClear = false;
let oldClearAlpha, oldOverrideMaterial;
if (this.overrideMaterial !== undefined) {
oldOverrideMaterial = this.scene.overrideMaterial;
this.scene.overrideMaterial = this.overrideMaterial;
}
if (this.clearColor) {
renderer.getClearColor(this._oldClearColor);
oldClearAlpha = renderer.getClearAlpha();
renderer.setClearColor(this.clearColor, this.clearAlpha);
}
if (this.clearDepth) {
renderer.clearDepth();
}
renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
if (this.clear)
renderer.clear(
renderer.autoClearColor,
renderer.autoClearDepth,
renderer.autoClearStencil,
);
renderer.render(this.scene, this.camera);
if (this.clearColor) {
renderer.setClearColor(this._oldClearColor, oldClearAlpha);
}
if (this.overrideMaterial !== undefined) {
this.scene.overrideMaterial = oldOverrideMaterial;
}
renderer.autoClear = oldAutoClear;
}
}
export {RenderPass};