From d8dddf953d7e3683930300dbd705145d6c8f1710 Mon Sep 17 00:00:00 2001 From: Lucky Clover Date: Wed, 16 Feb 2022 21:37:33 +0800 Subject: [PATCH] =?UTF-8?q?=E8=B0=83=E6=95=B4=E9=9B=B7=E5=85=89=E5=B1=9E?= =?UTF-8?q?=E6=80=A7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- contents/flood/src/mindustry/content/flood/Blocks.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/contents/flood/src/mindustry/content/flood/Blocks.java b/contents/flood/src/mindustry/content/flood/Blocks.java index c777745..3583b57 100644 --- a/contents/flood/src/mindustry/content/flood/Blocks.java +++ b/contents/flood/src/mindustry/content/flood/Blocks.java @@ -1673,7 +1673,7 @@ public void load(){ fuse = new ItemTurret("fuse"){{ requirements(Category.turret, with(Items.copper, 225, Items.graphite, 225, Items.thorium, 100)); - reloadTime = 20f; + reloadTime = 180f; shootShake = 4f; range = 90f; recoilAmount = 5f; @@ -1691,14 +1691,14 @@ public void load(){ ammo( Items.titanium, new ShrapnelBulletType(){{ length = brange; - damage = 10f; + damage = 200f; ammoMultiplier = 2f; width = 17f; - reloadMultiplier = 1.3f; + reloadMultiplier = 1.5f; }}, Items.thorium, new ShrapnelBulletType(){{ length = brange; - damage = 25f; + damage = 500f; ammoMultiplier = 2f; toColor = Pal.thoriumPink; shootEffect = smokeEffect = Fx.thoriumShoot;