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depthColor.h
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depthColor.h
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#include "opencv2/highgui/highgui.hpp"
#include "opencv2/core/core.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include "opencv2/calib3d/calib3d.hpp"
#include "opencv2/features2d/features2d.hpp"
#include<iostream>
#include <stdio.h>
using namespace std;
cv::Mat GlViewColor(cv::Mat &depth)
{
static cv::Mat image;
image.create(480,640,CV_8UC3);
unsigned char *depth_mid = (unsigned char*)(image.data);
int i;
for (i = 0; i < 480*640; i++) {
int lb = ((uint16_t *)depth.data)[i] % 256;
int ub = ((uint16_t *)depth.data)[i] / 256;
//cout<<"LB"<<lb<<endl;
//cout<<"UB"<<ub<<endl;
switch (ub) {
case 0:
depth_mid[3*i+2] = 255;
depth_mid[3*i+1] = 255-lb;
depth_mid[3*i+0] = 255-lb;
break;
case 1:
depth_mid[3*i+2] = 255;
depth_mid[3*i+1] = lb;
depth_mid[3*i+0] = 0;
break;
case 2:
depth_mid[3*i+2] = 255-lb;
depth_mid[3*i+1] = 255;
depth_mid[3*i+0] = 0;
break;
case 3:
depth_mid[3*i+2] = 0;
depth_mid[3*i+1] = 255;
depth_mid[3*i+0] = lb;
break;
case 4:
depth_mid[3*i+2] = 0;
depth_mid[3*i+1] = 255-lb;
depth_mid[3*i+0] = 255;
break;
case 5:
depth_mid[3*i+2] = 0;
depth_mid[3*i+1] = 0;
depth_mid[3*i+0] = 255-lb;
break;
default:
depth_mid[3*i+2] = 0;
depth_mid[3*i+1] = 0;
depth_mid[3*i+0] = 0;
break;
}
}
cout<< image<<endl;
cv::waitKey();
return image;
}