diff --git a/ReadMe.txt b/ReadMe.txt index 4d5ef54..f65fd1a 100644 --- a/ReadMe.txt +++ b/ReadMe.txt @@ -4,12 +4,12 @@ Model Viewer for DirectX Tool Kit for DirectX 11 Copyright (c) Microsoft Corporation. All rights reserved. -November 9, 2016 +April 28, 2017 The DirectX Tool Kit Model Viewer is an interactive test application for validating .SDKMESH, .VBO, and .CMO files rendered using the DirectX Tool Kit. -The source is written for Visual Studio 2013 or 2015. It is recommended that you make +The source is written for Visual Studio 2013, 2015, or 2017. It is recommended that you make use of the Windows 8.1 SDK and Windows 7 Service Pack 1 or later. All content and source code for this package are subject to the terms of the MIT License. @@ -32,31 +32,27 @@ BUILD INSTRUCTIONS ***PC*** -Run VS 2013 or 2015 +Run VS 2013, 2015, or 2017 -Open Project/Solution... "DirectXTKModelViewer_Desktop_201x.sln" +Open Project/Solution... "DirectXTKModelViewer_Desktop_201?.sln" -Ensure "DirectXTKModelViewer_Desktop_201x" is the "StartUp Project" +Ensure "DirectXTKModelViewer_Desktop_201?" is the "StartUp Project" Build and Run (F5) ***Xbox One*** -Open "Xbox One XDK Command Prompt" - -cd to DirectXTK\Src\Shaders - -run "CompileShaders.cmd xbox" +Run VS 2015 or 2017 -Run VS 2015 +Open Project/Solution... "DirectXTKModelViewer_XDK_201?.sln" -Open Project/Solution... "DirectXTKModelViewer_XDK_2015.sln" - -Ensure "DirectXTKModelViewer_XDK_2015" is the "StartUp Project" +Ensure "DirectXTKModelViewer_XDK_201?" is the "StartUp Project" Build and Run (F5) or use Deploy Solution +NOTE: On supported platforms, you can use the -render4K command-line option. + ------------------ USAGE @@ -165,6 +161,10 @@ the system: RELEASE HISTORY --------------- +April 28, 2017 + Added VS 2017 projects + Updated for the April 24, 2017 release of DirectX Tool Kit + November 9, 2016 Updated for the October 6, 2016 release of DirectX Tool Kit