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await steamClient.Login() Never Returns #2507
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Marked as stale due to no interactions in the last 90 days. If the issue still exists, please provide any possibly still needed information or excuse the devs for not getting around to addressing this issue yet. If this issue is still considered unsolved a dev will soon remove the stale tag from this issue. |
Sorry for the late response but the steam login is currently not in use and hasn't been needed by the app in a while and hasn't been updated as well. |
I see. It would be nice if it could work, but for now, we are having to go a different route. Thank you. |
Marked as stale due to no interactions in the last 90 days. If the issue still exists, please provide any possibly still needed information or excuse the devs for not getting around to addressing this issue yet. If this issue is still considered unsolved a dev will soon remove the stale tag from this issue. |
I have written a small C# .NET 8 console application. When I call
await steamClient.Login()
, myIUserInterventionHandler
does get called viaRaise(IUserIntervention intervention)
. From here, I callGetAuthCode.Finish(string code)
. Everything seems fine. But thesteamClient.Login()
call never returns. It waits indefinitely.Additional Context
Windows 11
.NET 8
Wabbajack Version
Wabbajack.Networking.Steam 3.5.0.2
Wabbajack.Services.OSIntegrated 3.0.6.2
Code
Here is the code that causes the problem. See my
await steamClient.Login()
call. (Please note that I set up the dependencies to reflect what I observed in the Downloader project at https://github.com/wabbajack-tools/ussedp/. If there is a more concise way to accomplish what I've set up with dependencies, I would like to know it. By the way, all I'm really trying to accomplish is downloading a full copy of Skyrim from Steam.)Here is my program:
Here is my IUserInterventionHandler:
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