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filesystem.c.v
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filesystem.c.v
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// Copyright(C) 2021 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license
// that can be found in the LICENSE file.
module sdl
//
// SDL_filesystem.h
//
fn C.SDL_GetBasePath() &char
// get_base_path gets the path where the application resides.
//
// Get the "base path". This is the directory where the application was run
// from, which is probably the installation directory, and may or may not
// be the process's current working directory.
//
// This returns an absolute path in UTF-8 encoding, and is guaranteed to
// end with a path separator ('\\' on Windows, '/' most other places).
//
// The pointer returned by this function is owned by you. Please call
// SDL_free() on the pointer when you are done with it, or it will be a
// memory leak. This is not necessarily a fast call, though, so you should
// call this once near startup and save the string if you need it.
//
// Some platforms can't determine the application's path, and on other
// platforms, this might be meaningless. In such cases, this function will
// return NULL.
//
// returns String of base dir in UTF-8 encoding, or NULL on error.
//
// See also: SDL_GetPrefPath
pub fn get_base_path() &char {
return C.SDL_GetBasePath()
}
fn C.SDL_GetPrefPath(const_org &char, const_app &char) &char
// get_pref_path gets the user-and-app-specific path where files can be written.
//
// Get the "pref dir". This is meant to be where users can write personal
// files (preferences and save games, etc) that are specific to your
// application. This directory is unique per user, per application.
//
// This function will decide the appropriate location in the native filesystem,
// create the directory if necessary, and return a string of the absolute
// path to the directory in UTF-8 encoding.
//
// On Windows, the string might look like:
// "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
//
// On Linux, the string might look like:
// "/home/bob/.local/share/My Program Name/"
//
// On Mac OS X, the string might look like:
// "/Users/bob/Library/Application Support/My Program Name/"
//
// (etc.)
//
// You specify the name of your organization (if it's not a real organization,
// your name or an Internet domain you own might do) and the name of your
// application. These should be untranslated proper names.
//
// Both the org and app strings may become part of a directory name, so
// please follow these rules:
//
// - Try to use the same org string (including case-sensitivity) for
// all your applications that use this function.
// - Always use a unique app string for each one, and make sure it never
// changes for an app once you've decided on it.
// - Unicode characters are legal, as long as it's UTF-8 encoded, but...
// - ...only use letters, numbers, and spaces. Avoid punctuation like
// "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
//
// This returns an absolute path in UTF-8 encoding, and is guaranteed to
// end with a path separator ('\\' on Windows, '/' most other places).
//
// The pointer returned by this function is owned by you. Please call
// SDL_free() on the pointer when you are done with it, or it will be a
// memory leak. This is not necessarily a fast call, though, so you should
// call this once near startup and save the string if you need it.
//
// You should assume the path returned by this function is the only safe
// place to write files (and that SDL_GetBasePath(), while it might be
// writable, or even the parent of the returned path, aren't where you
// should be writing things).
//
// Some platforms can't determine the pref path, and on other
// platforms, this might be meaningless. In such cases, this function will
// return NULL.
//
// `org` The name of your organization.
// `app` The name of your application.
// returns UTF-8 string of user dir in platform-dependent notation. NULL
// if there's a problem (creating directory failed, etc).
//
// See also: SDL_GetBasePath
pub fn get_pref_path(const_org &char, const_app &char) &char {
return C.SDL_GetPrefPath(const_org, const_app)
}