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Usage
Human
library does not require special initialization
All configuration is done in a single JSON object and all model weights are dynamically loaded upon their first usage
(and only then, Human
will not load weights that it doesn't need according to configuration).
There is only ONE method you need:
const human = new Human(config?) // create instance of human
const result = await human.detect(input) // run detection
or if you want to use promises
human.detect(input, config?).then((result) => {
// your code
})
If no other methods are called, Human
will
- select best detected engine
- use default configuration
- load required models
- perform warmup operations
- preprocess input
- perform detection
- By default,
Human
uses frame change detection for results caching - For on-screen display best results, it is recommended to use results smoothing
For details, see <https://github.com/vladmandic/human/wiki/Caching
Human
library comes with number of browser-based and nodejs-based demo apps in /demo
folder
For details, see https://github.com/vladmandic/human/wiki/Demos
Human
library exposes several dynamically generated properties:
human.version // string containing version of human library
human.config // access to current configuration object
// normally set during call to constructor or as parameter to detect()
human.result // access to last known result object, normally returned via call to detect()
human.performance // access to current performance counters
human.state // <string> describing current operation in progress
// progresses through: 'config', 'check', 'backend', 'load', 'run:<model>', 'idle'
human.models // dynamically maintained list of loaded models
human.env // detected platform capabilities
human.events // container for events dispateched by human
Human.defaults // static property of Human class that contains default configuration
General purpose methods exposed by Human
human.load(config?) // explicitly call load method that loads configured models
human.image(input, config?) // runs image processing without detection and returns canvas and tensor
human.warmup(config?) // warms up human library for faster initial execution after loading
human.next(result?) // returns time variant smoothened/interpolated result based on last known result
Utility methods exposed by Human
that can be used in advanced cases but are typically not needed
human.init() // explict backend initialization
human.validate(config?) // validate configuration values
human.reset() // reset current configuration to default values
human.now() // returns platform-independent timestamp, used for performance measurements
human.profile(input, config?) // runs detection with profiling enabled and returns information on top-20 kernels
human.compare(input1, input2) // runs pixel-compare on two different inputs and returns score
// internally used to detect frame-changes and cache validations
Human
internally uses TensorFlow/JS
for all ML processing
Access to interal instance of tfjs
used by human
is possible via:
human.tf // instance of tfjs used by human, can be embedded or externally loaded
Additional functions used for face recognition:
For details, see embedding documentation
human.similarity(descriptor1, descriptor2) // runs similarity calculation between two provided embedding vectors
// vectors for source and target must be previously detected using
// face.description module
human.match(descriptor, descriptors) // finds best match for current face in a provided list of faces
human.distance(descriptor1, descriptor2) // checks algorithmic distance between two descriptors
// opposite of `similarity`
human.enhance(face) // returns enhanced tensor of a previously detected face
// that can be used for visualizations
Human
library can attempt to detect outlines of people in provided input and either remove background from input
or replace it with a user-provided background image
For details on parameters and return values see API Documentation
const input = document.getElementById('my-canvas);
const background = document.getElementById('my-background);
human.segmentation(input, background);
Additional helper functions inside human.draw
:
human.draw.all(canvas, result) // interpolates results for smoother operations
// and triggers each individual draw operation
human.draw.person(canvas, result) // triggers unified person analysis and draws bounding box
human.draw.canvas(inCanvas, outCanvas) // simply copies one canvas to another,
// can be used to draw results.canvas to user canvas on page
human.draw.face(canvas, results.face) // draw face detection results to canvas
human.draw.body(canvas, results.body) // draw body detection results to canvas
human.draw.hand(canvas, result.hand) // draw hand detection results to canvas
human.draw.object(canvas, result.object) // draw object detection results to canvas
human.draw.gesture(canvas, result.gesture) // draw detected gesture results to canvas
Style of drawing is configurable via human.draw.options
object:
color: 'rgba(173, 216, 230, 0.3)', // 'lightblue' with light alpha channel
labelColor: 'rgba(173, 216, 230, 1)', // 'lightblue' with dark alpha channel
shadowColor: 'black', // draw shadows underneath labels, set to blank to disable
font: 'small-caps 16px "Segoe UI"', // font used for labels
lineHeight: 20, // spacing between lines for multi-line labels
lineWidth: 6, // line width of drawn polygons
drawPoints: true, // draw detected points in all objects
pointSize: 2, // size of points
drawLabels: true, // draw labels with detection results
drawBoxes: true, // draw boxes around detected faces
roundRect: 8, // should boxes have round corners and rounding value
drawGestures: true, // should draw gestures in top-left part of the canvas
drawGaze: true, // should draw gaze arrows
drawPolygons: true, // draw polygons such as body and face mesh
fillPolygons: false, // fill polygons in face mesh
useDepth: true, // use z-axis value when available to determine color shade
useCurves: false, // draw polygons and boxes using smooth curves instead of lines
Human Library Wiki Pages
3D Face Detection, Body Pose, Hand & Finger Tracking, Iris Tracking, Age & Gender Prediction, Emotion Prediction & Gesture Recognition