Hey! I'm the author of the crate, and I was born in Mariupol, Ukraine. When russians started the war in 2014, I moved to Kyiv. My parents, who had been staying in Mariupol till the start of the full-scale invasion, barely escaped the city alive. By the moment of writing (November 5th, 2023), we had 874 air raid alerts in Kyiv, and russians managed to bomb the city 132 times.
If you are using this crate, please consider donating to any of the listed funds (see the banner above), that will mean a lot to me.
This crate provides an Egui integration for the Bevy game engine.
Trying out:
A basic WASM example is live at vladbat00.github.io/bevy_egui/ui.
Features:
- Desktop and web platforms support
- Clipboard
- Opening URLs
- Multiple windows support (see ./examples/two_windows.rs)
- Paint callback support (see ./examples/paint_callback.rs)
- Mobile web virtual keyboard (still rough support and only works without prevent_default_event_handling set to false on the WindowPlugin primary_window)
On Linux, this crate requires certain parts of XCB to be installed on your system. On Debian-based systems, these can be installed with the following command:
sudo apt install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev
Here's a minimal usage example:
# Cargo.toml
[dependencies]
bevy = "0.15"
bevy_egui = "0.31"
use bevy::prelude::*;
use bevy_egui::{egui, EguiContexts, EguiPlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(EguiPlugin)
// Systems that create Egui widgets should be run during the `Update` Bevy schedule,
// or after the `EguiPreUpdateSet::BeginPass` system (which belongs to the `PreUpdate` Bevy schedule).
.add_systems(Update, ui_example_system)
.run();
}
fn ui_example_system(mut contexts: EguiContexts) {
egui::Window::new("Hello").show(contexts.ctx_mut(), |ui| {
ui.label("world");
});
}
For more advanced examples, see the section below.
To run an example, use the following command (you may replace ui
with a name of another example):
cargo run --example ui
ui (live page, source: examples/ui.rs)
Showcasing some more advanced UI, rendering images, hidpi scaling.
color_test (live page, source: examples/color_test.rs)
Rendering test from egui.rs. We don't fully pass it, help is wanted (#291).
side_panel (live page, source: examples/side_panel.rs)
Showing how to display an Egui side panel and transform camera to make rendering centered relative to the remaining screen area.
render_egui_to_image (live page, source: examples/render_egui_to_image.rs)
Rendering UI to an image (texture) and then using it as a mesh material texture.
render_to_image_widget (live page, source: examples/render_to_image_widget.rs)
Rendering to a texture with Bevy and showing it as an Egui image widget.
two_windows (source: examples/two_windows.rs)
Setting up two windows with an Egui context for each.
paint_callback (live page, source: examples/paint_callback.rs)
Using Egui paint callbacks.
simple (live page, source: examples/simple.rs)
The minimal usage example from this readme.
simple_multipass (live page, source: examples/simple_multipass.rs)
The same minimal example demonstrating running Egui passes manually.
Note: if you're looking for a bevy_egui
version that supports main
branch of Bevy, check out open PRs, there's a great chance we've already started working on the future Bevy release support.
bevy | bevy_egui |
---|---|
0.15 | 0.31 |
0.14 | 0.28-0.30 |
0.13 | 0.25-0.27 |
0.12 | 0.23-0.24 |
0.11 | 0.21-0.22 |
0.10 | 0.20 |
0.9 | 0.17-0.19 |
0.8 | 0.15-0.16 |
0.7 | 0.13-0.14 |
0.6 | 0.10-0.12 |
0.5 | 0.4-0.9 |
0.4 | 0.1-0.3 |