Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

d3d12_copy_manager #23

Open
vk2gpu opened this issue Jan 25, 2018 · 0 comments
Open

d3d12_copy_manager #23

vk2gpu opened this issue Jan 25, 2018 · 0 comments

Comments

@vk2gpu
Copy link
Owner

vk2gpu commented Jan 25, 2018

For initial data uploads we need something better than what is currently implemented. What would be desired:

  • Implemented outside of the d3d12_device.
  • Independent of what frame we're on.
  • Thread safe.
  • As foolproof synchronization as possible (i.e. fence will automatically be added when a resource is used that has a pending upload)
  • Use copy queues.
  • Host visible upload memory preferably will not resize. Either upload piece meal, or one shot allocation for large resources.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant