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Rather than pack image save/load and related functionality into the texture converter, break it out into its own library. This is useful beyond just texture conversion. Some things to note:
Remove dependency on GPU library. Should only be dependent on Core, Math, and appropriate 3rd party libs (squish, nvtt, stb_image, etc).
Implement DDS saving functionality.
The text was updated successfully, but these errors were encountered:
Rather than pack image save/load and related functionality into the texture converter, break it out into its own library. This is useful beyond just texture conversion. Some things to note:
The text was updated successfully, but these errors were encountered: