Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improved binding work todo #20

Open
vk2gpu opened this issue Jan 7, 2018 · 0 comments
Open

Improved binding work todo #20

vk2gpu opened this issue Jan 7, 2018 · 0 comments

Comments

@vk2gpu
Copy link
Owner

vk2gpu commented Jan 7, 2018

  • Remove the "AllocTempPipelineStateBinding" interface. This is clunky, and intended to be temporary to move the allocation logic out of command list compilation, and into the Graphics::Shader level code.
  • Add either a new type of resource for binding, or a "binding shader". This should take care of all calls to set descriptor tables, root descriptors, etc. This would be the replacement for "AllocTempPipelineStateBinding" in the long run, and help to remove redundant calls to setup the bindings internally.
  • Regenerate shader code per-technique to remove redundant binding sets entirely.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant