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Datapack Changelog

A full changelog for every version (and sub-version) of the Datapack.

This one will be updated more often than the CurseForge and Modrinth changelogs.

I increment the version by X.1 whenever I add more mod support (so long as the addition has 8+ models), and X.X.1 for minor fixes and/or additions I missed in the last patch.

Lines appended with a version in brackets (e.g. [1.20] Text Here) denote changes that only apply to that version.


v2.1.1

Slightly reduced the render scale of the Cow and Sheep


v2.1.1 - 1.20 only

Tweaked the RF usage of several models Fixed the Elder Guardian's loot being in the wrong order Tweaked the order of the Fallen Knight's loot [Ender Zoology]

Martian Raptors now give 4 Slimeballs Pillagers now give 4 Crude Fragments [Biome Makeover] and 16 Silver Nuggets [Galosphere] Coral Golems now longer give the music disc [Aquatic Frontiers] Giant Squids now give 16 Cod (was 32) [Aquatic Frontiers]

  • Reduced RF usage to 48/t (was 64)

Alex's Mobs changes:

Froststalkers no longer give blue ice Kangaroos now give 8 hide (was 12) Skreechers now give 2 souls (was 4) Straddlers now give 2 straddlite (was 4) Tarantula Hawks now give 2 wing framents (was 4) Warped Moscos now give 4 hemolymph sacs (was 8)


v2.1.1 - 1.18/19 only

Added models for the Slimes from Tinker's Construct Added fabricator support for Tinker's Construct

  • The Ender Dragon gives Dragon Scale
  • Wither Skeletons give Necrotic Bones




v2.1

[1.20] Hoglins can now give Hogham [Jaden's Nether Expansion] Elder Guardians can now give Trident Shards from Additional Additions

  • Reduced Trident Fragment count to 1 (was 2) [Better Tridents]

Added support for the following mods:

  • Autumnity
  • Buzzier Bees (as variants for the Cow and [1.20] Grizzly Bear [Alex's Mobs])
  • [1.20] Jaden's Nether Expansion




v2.0.1

Added models for the new mobs from Alex's Caves 2.0.0

Changed the colour of the Mimicube [Alex's Mobs]




v2.0

This is a massive update, and I'm hoping y'all enjoy it. I've gone back and checked on every model in the pack, so everything should be up-to-standard with all random issues/incorrectness fixed.

Overhauled a lot of backend stuff

  • Doesn't really affect players, but it does make development a bit easier

Re-balanced the Stoneling's loot once again [Quark] Fixed several models giving the wrong generalized predictions All Ad Astra models now give End Predictions instead of Overworld. Added models for the following mobs:

  • Bee (suggested by Tyler489 on the Hostile Neural Networks discord server)
  • Ravager
  • Pillager
  • Vindicator

Wraiths now give 4 of each Ectoplasm (all types) [Quark] Increased the Slime Pearl output from Ferrouslimes [Alex's Caves] and Mimicubes [Alex's Mobs] to 4 (was 3)

Reduced the amount of Netherite Scrap Ancient Knights give [Iron's Spells n' Spellbooks] Half the amount of Rotten Flesh (now 16) and Cheese (now 8) Star Crawlers give [Ad Astra] Changed the Wither to give Nether Predictions and require less data per tier The Goose is no longer a Chicken variant [Upgrade Aquatic] Removed End Crystals from Enderman models

Fixed Quark's Crab model using too much RF (was 128/t, now 48/t) Reduced the RF usage of Star Crawlers to 109/t (was 164/t) [Ad Astra] Reduced the RF usage of the Forgotten to 256/t (was 512) [Quark] Reduced the render size of the Annihilator so it fits better into the preview box [Deep Dark: Regrowth] Reduced the render size of the Bone Serpent, Bunfugus, and Guster [Alex's Mobs]

Added a separate model for the Wither Skeleton Knight and Wraither [Bygone Nether]

  • Previously, they were Wither Skeleton variants

Added a separate model for the Fallen Knight [Ender Zoology]

  • Previously, it was a Zombie and Skeleton variant

Added support for the following mods:

  • Aquamirae
  • Biome Makeover
  • Bygone Nether
  • Deep Dark: Regrowth

v2.0 - 1.20 only

Rebalanced almost every Alex's Caves model based on my new standards

  • The various references I sometimes make do override this standard though (which applies to every model)
  • The old scaling for standard enemies was 4/8/16/24 kills to max a model
  • The old scaling for bosses was 2/3/4/5 kills to max a model
  • There's too many to list, but a few of the ones I changed before deciding to do an overhaul are listed below

Removed Feathers from the Subterranodon's drops [Alex's Caves] Halved the Dinosaur Chop drops of all the Primordial Grotto mobs [Alex's Caves] Added the Atlatitan's loot to the Luxtructosaurus [Alex's Caves]

  • It give a bit less while costing more RF (since it's a boss), but makes the model a tad more useful

Tweaked a few models from Alex's Caves:

  • Brainiac now uses 256 RF/t (was 128)
  • Teletor now uses 192 RF/t (was 128)
  • Notor now uses 92 RF/t (was 64)

Adjusted the Hullbreaker model

  • Tweaked data rates
  • Increased the Sea Glass Shard output to 32 (was 8)
  • Moved the model preview upwards a bit so it's more centered

Tweaked the drops of the Deep One model

  • Removed Gold Nuggets and increased Raw Gold to 3 (was 1)
  • Tweaked the order so things are grouped together a bit better

Reduced the Mimicube's Ferrouslimeball output to 4 (was 8) [Alex's Mobs] Marauder Pillagers (Cowboys) now have their own model [Biome Makeover]


v2.0 - 1.18/19 only

[1.19] Added support for The Endergetic Expansion [1.18] Fixed a bug that prevented some models from loading even though they should load in

Fixed the Elder Guardian's (and Guardian's) loot amounts not matching the 1.20 version Martian Raptors now give more Sulfur (8 instead of 4) and fewer Slimeballs (4 instead of 8) Removed the Endergrade model since The Outer End isn't on these versions

Reduced the Golden Moth's output to 8 Gold Nuggets (was 2 Ingots) [Aquamirae] Fixed the Illusioner, Iceologer, and Great Thraser models not loading on 1.18.X [Friends & Foes] [Upgrade Aquatic] Evokers, Pillagers, and Vindicators give Illager Flesh if Food Enhancements is installed

Unfixable issue:

[1.18] Sheep models won't load in, and I can't fix it unless I separate both versions again (and I don't want to since it's annoying to maintain).

If (for whatever reason) you're playing on 1.18, you can manually remove sheep.json from the datapack if you're playing on 1.18.X.




v1.6

This entire update is only for 1.21 since a guy asked for extra mod support almost a week ago. Figured I'd take a break from developing v2.0 and add this real quick.

Fixed the Illusioner's name not being localized

Added support for Eternal Starlight (suggested by MrEizy on the Hostile Neural Networks discord server) Reduced the amount of Netherite Scrap Ancient Knights give [Iron's Spells n' Spellbooks]

Imported the following changes from v2.0:

  • Added a model for the Bee, Ravager, Pillager, and Vindicator -- The Bee model was suggested by Tyler489 on the Hostile Neural Networks discord server




v1.5

This is the first version with multi-version support for Minecraft!

As it says in the support tags, this version will work on MC 1.19.2 and 1.18.X. All future version for these two Minecraft version will follow suit.

Reduced the Rattlesnake's Rattle output to 8 (was 16) Fixed the Void Worm's model trying to give an item that didn't exist [1.20] Fixed the scaling for the Laviathan [1.20], Moose, and Warped Mosco [Alex's Mobs] Reverted the Phantom's text colour back to the default (#0AB405) Ender Zoology models now give the correct predictions

Reduced the amount of Netherite Scrap Ancient Knights give [Iron's Spells n' Spellbooks] The Dead King's data model now requires far fewer kills to level up

  • Also resized it so he fits into the preview window

Added support for the following mods:

  • Ice & Fire (suggested by TravHan2009 in the comments section)
  • [1.20 and 1.18] YUNG's Cave Biomes

v1.5 - 1.21 only

Ported to 1.21.1

Most mod support has been removed for now, but I'll re-do it all as they do get ported (gonna be so fun to change the handful of lines that are different in all 300 files :D)

Added a model for the Breeze The Bogged is now a Skeleton variant


v1.5 - 1.17 only

Dropped support for 1.17.1

I hate having to drop support for a version people might play, but my test instance won't load and I can't fix it. In addition to this, all the mods I support either dropped support for or entirely skipped 1.17 since it's a half-baked version.

I would suggest moving your modpack to 1.18.2 or later if you can do so, as this version was kind of forgotten since it's half-complete.

All changes from v1.5, excluding the following:

  • Scaling fixes - Didn't affect 1.17
  • Void worm fix - Was only on 1.20
  • Random mod fixes - The mods aren't on this version
  • Support for YUNG's Cave Biomes - Mod isn't on this version

Added models for the Sheep, Pig, Cow, Squid, and Glow Squid

  • They're identical to the models on newer versions, but without the optional fabricator drops (since this version of the mod doesn't have it)
  • The Sheep's has an off-white name label instead of the customized rainbow one

Standardized the file formatting

  • Entirely a backend change, but it allows anyone modify things easier if they want to (and lets me make new models more efficiently)




v1.4

[1.20] Fixed the pack format being wrong (don't think it affects anything, but it might prevent some random issues in the future) Changed the colour for the Luxtructosaurus

Increased the Scrap Metal (8 -> 16) and Copper Ingot (16 -> 64) outputs for the Hullbreaker

  • Also changed the order so things are grouped together better Removed extra matrix costs from all models

Added a data model for Llamas Added a data model for Turtles The Evoker model now gives 1 Totem of Undying (was 2) Reduced the amount of Ink Sacs given by Giant Squids [Aquatic Frontiers]

Added support for the following mods (suggested by AntiMidas in the comments section):

Alex's Mobs [All versions] Friends & Foes [1.18+] - Moobloom is a cow variant Iron's Spells 'n Spellbooks [1.18+] Tetra [1.18+ - drops only] - Adds fabricator drops to the Ender Dragon


v1.4 - 1.19 only

Backported to 1.19.2

Fixed the pack format being wrong

Fixed the UI scaling for the Warped Mosco, Lavathian, and Moose


v1.4 - 1.18 only

Backported to 1.18.X

Fixed the pack format being wrong

Removed Totem loot from the Illusioner and Iceologer (neither Totem is in this version)

Removed the following models (since the mobs aren't in this version):

[Alex's Mobs] Banana Slug Blue Jay Farseer Mudskipper Murmur Potoo Skreecher

[Friends & Foes] Tuff Golem Wildfire

[Iron's Spells n' Spellbooks] Apothecarist Priest


v1.4 - 1.17 only

Backported to 1.17.1

Removed all mod support drops since the method it uses doesn't exist in this version

Added support for Alex's Mobs

Removed the following models (since the mobs aren't in this version):

[Alex's Mobs] Bison Catfish Comb Jelly Cosmic Cod Endergrade - The mob exists, but I gave it drops from The Outer End, so it can't be used here Flying Fish Giant Squid Rocky Roller Skelewag




v1.3.1

This version marks the first release on Modrinth. If you want to check out previous versions, you can read the changelog or download them from CurseForge.

Fixed the Squirrel and Gloomoth models not loading


v1.3.1 - 1.19 only

Fixed all my custom variants not loading Fixed the Phantom model not loading


v1.3.1 - 1.18 only

Backported to 1.18.X

Removed Aquatic Frontiers and Ender Zoology support Removed my Sheep changes since Ad Astra isn't on this version Fixed a few models not loading because I formatted things wrong Other changes from the 1.19 version


v1.3.1 - 1.17 only

Backported to 1.17.1

Removed all mod support since nobody uses this version

  • I figured I'd publish it anyway since it does tweak a couple of the default models, and maybe somebody's playing this half-finished MC version for god knows what reason and wants to use this datapack.

I don't know if this will even work (HNN wants Placebo v5.0.3, but it seems like that doesn't exist), so hopefully it does lol




v1.3

Fixed Ad Astra models trying to load in even if the mod isn't loaded

Changed the colour for Phantoms Reduced the amount of TE Sulfur Martian Raptors give Elder Guardians can now give Trident Fragments if Better Tridents is installed

Reduced the amount of Ender Fragments given by the Enderminy, Concussion Creeper, and Infested Zombie Thrasher data models now give 8 teeth (was 12) Frosted Skeletons can now give Ice Shards

  • Reduced the amount of Ice Blocks given to 8 Nucleeper data models now require 512 RF/t (was 256)
  • Now gives 2 Fissile Cores (was 4)
  • Now gives 64 Gunpowder (was 48)

Added data models for the following mobs:

  • Entombed [Outer End]
  • Spectrafly [Outer End]
  • [1.20 only] Star Crawler [Ad Astra]




v1.2

The datapack no longer loads models if the mod they're for isn't installed. Fixed Wraith models trying to output modded items even if the mod isn't loaded.


v1.2 - 1.19 only

Backported to 1.19.2

Removed Alex's Caves support since the mod isn't on this version Removed Galosphere support since the mobs aren't in this version

Added a data model for Star Crawlers since they've got drops in this version Added a data model for Camels [Ecologics]




v1.1

Added support for Upgrade Aquatic

  • The Goose is a Chicken variant
  • The Flare is a Phantom variant
  • Guardian and Elder Guardian predictions can now be fabricated into fish from Upgrade Aquatic
  • Other mobs have their own data models




v1.0

WARNING: This won't work unless all the mods are installed because I set it up wrong! Install a newer version instead!!

Initial release.

Supports the following mods:

  • Ad Astra
  • Ad Astra: Proxima Plus
  • Alex's Caves
  • Aquatic Frontiers
  • Ecologics
  • Ender Zoology
  • Galosphere
  • The Outer End
  • Quark