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NN_training_of_pipeAI_with_human.py
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NN_training_of_pipeAI_with_human.py
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import os
import sys
import pickle
import pygame
import neat
import time
import random
import keyboard
from pygame.locals import *
pygame.font.init()
WIN_WIDTH = 600
WIN_HEIGHT = 800
gen = 0
Bird_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird1.png"))), pygame.transform.scale2x(
pygame.image.load(os.path.join("imgs", "bird1.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird1.png")))]
PIPE_IMG = pygame.transform.scale2x(
pygame.image.load(os.path.join("imgs", "pipe.png")))
BASE_IMG = pygame.transform.scale2x(
pygame.image.load(os.path.join("imgs", "base.png")))
BG_IMG = pygame.transform.scale2x(
pygame.image.load(os.path.join("imgs", "bg.png")))
STAT_FONT = pygame.font.SysFont("comicsans", 50)
class Bird:
IMGS = Bird_IMGS
MAX_ROTATION = 25
ROT_VEL = 20
ANIMATION_TIME = 5
def __init__(self, x, y):
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.vel = 0
self.height = self.y
self.img_count = 0
self.img = self.IMGS[0]
def jump(self):
self.vel = -10.5
self.tick_count = 0
self.height = self.y
def move(self):
self.tick_count += 1
#self.vel = 3
d = self.vel*self.tick_count + 1.5*self.tick_count**2
if d >= 16:
d = 16
if d < 0:
d -= 2
self.y = self.y + d
if d < 0 or self.y < self.height + 50:
if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else:
if self.tilt > -90:
self.tilt -= self.ROT_VEL
def draw(self, win):
self.img_count += 1
if self.img_count < self.ANIMATION_TIME:
self.img = self.IMGS[0]
elif self.img_count < self.ANIMATION_TIME*2:
self.img = self.IMGS[1]
elif self.img_count < self.ANIMATION_TIME*3:
self.img = self.IMGS[1]
elif self.img_count < self.ANIMATION_TIME*4:
self.img = self.IMGS[1]
elif self.img_count == self.ANIMATION_TIME*4:
self.img = self.IMGS[0]
self.img_count = 0
if self.tilt <= -80:
self.img = self.IMGS[1]
self.img_count = self. ANIMATION_TIME*2
rotated_image = pygame.transform.rotate(self.img, self.tilt)
new_rect = rotated_image.get_rect(
center=self.img.get_rect(topleft=(self.x, self.y)).center)
win.blit(rotated_image, new_rect.topleft)
def get_mask(self):
return pygame.mask.from_surface(self.img)
class Pipe:
GAP = 200
VEL = 5
def __init__(self, x, pgap, velo, nnheight):
self.x = x
self.height = 0
self.vel = velo
self.gap = pgap
self.top = 0
self.bottom = 0
self.has_collided = False
self.PIPE_TOP = pygame.transform.flip(PIPE_IMG, False, True)
self.PIPE_BOTTOM = PIPE_IMG
self.passed = False
self.set_height()
def set_height(self):
self.height = random.randrange(50, 450)
self.top = self.height - self.PIPE_TOP.get_height()
self.bottom = self.height + self.GAP
def move(self):
self.x -= self.vel
def draw(self, win):
win.blit(self.PIPE_TOP, (self.x, self.top))
win.blit(self.PIPE_BOTTOM, (self.x, self.bottom))
def collide(self, bird):
bird_mask = bird.get_mask()
top_mask = pygame.mask.from_surface(self.PIPE_TOP)
bottom_mask = pygame.mask.from_surface(self.PIPE_BOTTOM)
top_offset = (self.x - bird.x, self.top - round(bird.y))
bottom_offset = (self.x - bird.x, self.bottom - round(bird.y))
b_point = bird_mask.overlap(bottom_mask, bottom_offset)
t_point = bird_mask.overlap(top_mask, top_offset)
if t_point or b_point:
return True
else:
return False
class Base:
VEL = 5
WIDTH = BASE_IMG.get_width()
IMG = BASE_IMG
def __init__(self, y):
self.y = y
self.x1 = 0
self.x2 = self.WIDTH
def move(self):
self.x1 -= self.VEL
self.x2 -= self.VEL
if self.x1 + self.WIDTH < 0:
self.x1 = self.x2 + self.WIDTH
if self.x2 + self.WIDTH < 0:
self.x2 = self.x1 + self.WIDTH
def draw(self, win):
win.blit(self.IMG, (self.x1, self.y))
win.blit(self.IMG, (self.x2, self.y))
def draw_window(win, bird, pipes, base, score, fitness, gen, num):
win.blit(BG_IMG, (0, 0))
for pipe in pipes:
pipe.draw(win)
text1 = STAT_FONT.render("Score: " + str(score), 1, (255, 255, 255))
win.blit(text1, (WIN_WIDTH - 10 - text1.get_width(), 10))
round(fitness, 2)
text2 = STAT_FONT.render("Fitness: " + str(fitness), 1, (255, 255, 255))
win.blit(text2, (5, 10))
text3 = STAT_FONT.render("Generation: " + str(gen), 1, (255, 255, 255))
win.blit(text3, (WIN_WIDTH - 10 - text3.get_width(), 40))
text4 = STAT_FONT.render("Population No. : " +
str(num+1), 1, (255, 255, 255))
win.blit(text4, (WIN_WIDTH - 10 - text4.get_width(), 70))
base.draw(win)
bird.draw(win)
pygame.display.update()
def main(genomes, config):
nets = []
ge = []
global gen
gen += 1
print(len(genomes))
for _, g in genomes:
net = neat.nn.FeedForwardNetwork.create(g, config)
nets.append(net)
g.fitness = 0
ge.append(g)
loc = 700
pgap = 200
velo = 5
nnheight = random.randrange(50, 450)
bird = Bird(230, 350)
base = Base(730)
pipes = [Pipe(loc, pgap, velo, nnheight)]
p_width = pipes[0].PIPE_TOP.get_width()
win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
clock = pygame.time.Clock()
nnheight = random.randrange(50, 450)
with open('best.pickle', 'rb') as f:
model = pickle.load(f)
score = 0
run = True
num = 0
while num < 3:
clock.tick(30)
add_pipe = False
rem = []
bird.move()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pipe_ind = 0
if len(pipes) > 1 and bird.x > pipes[0].x + pipes[0].PIPE_TOP.get_width():
pipe_ind = 1
if event.type == KEYDOWN and (event.key == K_SPACE or event.key == K_UP):
bird.jump()
ge[num].fitness -= 2
for pipe in pipes:
pipe.move()
#run = False
# break
if pipe.x + pipe.PIPE_TOP.get_width() < 0:
rem.append(pipe)
if not pipe.passed and pipe.x < bird.x:
pipe.passed = True
add_pipe = True
if pipe.collide(bird) and pipe.has_collided == False:
ge[num].fitness += 100*score/10
pipe.has_collided = True
continue
pipe_ind = 0
if len(pipes) > 0 and bird.x > pipes[0].x + pipes[0].PIPE_TOP.get_width():
pipe_ind = len(pipes)-1
if add_pipe == True and len(pipes) <= 2:
score += 1
# ge[0].fitness -= 5"
output = nets[num].activate((bird.y, abs(
bird.y - pipes[pipe_ind].height), abs(bird.y + pipes[pipe_ind].bottom), score))
# pipe adding location 500-700
loc = 500 + 200*output[0]
if(loc > 700):
loc = 700
elif(loc < 500):
loc = 500
# pipe gap
pgap = 150 + 350*output[1]
if pgap > 500:
pgap = 500
elif pgap < 150:
pgap = 150
# pipe velocity
velo = 4 + 8*output[2]
if velo > 10:
velo = 10
elif velo < 2:
velo = 2
# pipe height
nnheight = 50 + 400 * output[3]
# SO THAT NO TWO PIPES CLASH, ratio of distances to cover with velocity
if velo > pipes[pipe_ind].vel*((500+p_width)/(230+p_width)):
velo = pipes[pipe_ind].vel*((500+p_width)/(230+p_width))
pipes.append(Pipe(int(loc), int(pgap),
int(velo), int(nnheight)))
for r in rem:
pipes.remove(r)
draw_window(win, bird, pipes, base, score, ge[num].fitness, gen, num)
if bird.y + bird.img.get_height() > 730 or bird.y + bird.img.get_height() < 0:
ge[num].fitness += 30
if(score > 3):
score = 0
if ge[num].fitness > -100 and ge[num].fitness < 100:
pickle.dump(nets[0], open("pipesAI.pickle", "wb"))
num = num+1
run = True
base.move()
# pygame.quit()
# sys.exit()
def run(config):
config = neat.config.Config(neat.DefaultGenome, neat.DefaultReproduction,
neat.DefaultSpeciesSet, neat.DefaultStagnation, config)
p = neat.Population(config)
p.add_reporter(neat.StdOutReporter(True))
stats = neat.StatisticsReporter()
p.add_reporter(stats)
winner = p.run(main, 10) # Here 10 means the number of generations
if __name__ == "__main__":
local_dir = os.path.dirname(__file__)
config_path = os.path.join(local_dir, "config-feedforward - 2.txt")
run(config_path)