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World scale is unnatural unless user height equals avatar height #939
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Not sure exactly what you mean or how the current behaviour is. We do have a lot of settings though, so maybe it makes sense to have a setting for different behaviour. There does seem to be something weird about the current system though. The hands on my own avatar appear absolutely tiny, which might be the issue you are talking about. Or maybe it is just the real-world height being set to 1m by standard. |
Thanks, it makes more sense to me now with your example. What I would like is the option to scale the avatar instead, so that the world appears at exactly 100% scale. The simple solution would be a button next to the avatar scale slider (like the '1x' button) that scales the avatar by (userEyeHeight / avatarEyeHeight). So if I was wearing a mouse avatar, it would become a human-sized mouse. |
Keep in mind that the Avatar App is generally outdated and needs an overhaul: #688 Not sure how a button like that would fit in there best. Maybe there could be a snap to your real-world size inside the slider? Kind of how SteamVR does the resolution scale setting (just with not as big of a snapping area I guess). |
How does #942 seem to you @JulianGro ? |
@JulianGro It seems I was wrong about the current behaviour. If I choose an avatar taller than me, it squats to my eye level instead of standing straight. The workaround is to reduce my real-world height a little. I'll see if I can add a fix into #928 so that the sensor-to-world scale takes into account the eye-height ratio between the user and the unscaled avatar. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
Hello! Is this still an issue? |
I am not aware of a fix and stuff definitely looks weirdly scaled to me. |
Automatic world scaling also happens in VRchat to prevent problems with size difference between avatar and player. If we decide to change default behavior, it would be worth to keep it as an option in my opinion. |
Hello! Is this still an issue? |
Example: User's real-world height is 100cm, but they're using the default avatar (176cm). As a result, the world is displayed to them at 57% scale.
Personally I'd like the world to display at natural scale, and have my avatar scale to my real-world height. Then if I want to be taller, I can use the avatar scale setting.
[edit] The current behaviour also makes perfect sense though. Maybe providing a choice of the two would be good?
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