- Opening New Issues
- Code Style
- Submitting Pull Requests
- Creating New Engines
- Creating Experimental Engines
Please log bugs or suggestions as GitHub issues. Details such as OS and PMDK version are always appreciated.
- See
.clang-format
file in the repository for details - Indent with tabs (width: 8)
- Max 90 chars per line
- Space before '*' and '&' (rather than after)
If you want to check and format your source code properly you can use CMake's DEVELOPER_MODE
option. When enabled additional checks are switched on (cppstyle, whitespaces and headers).
cmake .. -DDEVELOPER_MODE=ON
If you just want to format your code you can make adequate target:
make cppformat
NOTE: We're using specific clang-format - version exactly 8.0 is required.
We take outside code contributions to PMEMKV
through GitHub pull requests.
NOTE: If you do decide to implement code changes and contribute them, please make sure you agree your contribution can be made available under the BSD-style License used for PMEMKV.
NOTE: Submitting your changes also means that you certify the following:
Developer's Certificate of Origin 1.1
By making a contribution to this project, I certify that:
(a) The contribution was created in whole or in part by me and I
have the right to submit it under the open source license
indicated in the file; or
(b) The contribution is based upon previous work that, to the best
of my knowledge, is covered under an appropriate open source
license and I have the right under that license to submit that
work with modifications, whether created in whole or in part
by me, under the same open source license (unless I am
permitted to submit under a different license), as indicated
in the file; or
(c) The contribution was provided directly to me by some other
person who certified (a), (b) or (c) and I have not modified
it.
(d) I understand and agree that this project and the contribution
are public and that a record of the contribution (including all
personal information I submit with it, including my sign-off) is
maintained indefinitely and may be redistributed consistent with
this project or the open source license(s) involved.
In case of any doubt, the gatekeeper may ask you to certify the above in writing,
i.e. via email or by including a Signed-off-by:
line at the bottom
of your commit comments.
To improve tracking of who is the author of the contribution, we kindly ask you to use your real name (not an alias) when committing your changes to PMEMKV:
Author: Random J Developer <[email protected]>
There are several motivations to create a pmemkv
storage engine:
- Using a new/different implementation strategy
- Trying out a significant change to an existing engine
- Creating a new version of an existing engine with some tweaks
Next we'll walk you through the steps of creating a new engine.
- Relatively short (users will have to type this!)
- Formatted in all lower-case
- No whitespace or special characters
- Names should use common prefixes to denote capabilities:
- prefix of "v" denotes volatile (persistent if omitted), appears first
- prefix of "c" denotes concurrent (single-threaded if omitted), appears second
- prefix of "s" denotes sorted (unsorted if omitted), appears last
- For this example:
mytree
(persistent, single-threaded, unsorted)
- Create
src/engines/mytree.h
header file - For new engines, use
blackhole.h
as a template - Define engine class in
pmem::kv
namespace - Use snake_case for implementation class name (
class my_tree
)
- Create
src/engines/mytree.cc
implementation file - For new engines, use
blackhole.cc
as a template - Use
pmem::kv
namespace defined by the header
- Create
tests/engines/mytree_test.cc
for unit tests - For new engines, use
blackhole_test.cc
as a template - For stable engines, just copy existing tests (eventually replace the original)
- In
CMakeLists.txt
:- Add a build option for a new engine with a name like
ENGINE_MYTREE
and use it to ifdef all includes, dependencies and linking you may add - Add definition of the new option, like
-DENGINE_MYTREE
, so it can be used to ifdef engine-specific code (e.g. in libpmemkv.cc), like:
#ifdef ENGINE_MYTREE ... #endif
- Add
src/engines/mytree.h
andsrc/engines/mytree.cc
toSOURCE_FILES
- Use
pkg_check_modules
and/orfind_package
for upstream libraries
- Add a build option for a new engine with a name like
- In
tests/CMakeLists.txt
:- Add
engines/mytree_test.cc
toTEST_FILES
- Add
- CMake build and
make test
should complete without any errors now
- In
src/libpmemkv.cc
:- Add
#include "engines/mytree.h"
(within#ifdef ENGINE_MYTREE
clause) - Update
pmemkv_open
to return newmy_tree
instances
- Add
- Build & verify engine now works with high-level bindings (see README for information on current bindings)
- In
ENGINES.md
, addmytree
section - In
README.md
, linkmytree
in the table of supported engines
The instructions above describe creating an engine that is considered stable. If you want, you can mark an engine as experimental and not include it in a build by default.
Experimental engines are unsupported prototypes. These engines are still being actively developed, optimized, reviewed or documented, but they are still expected to have proper automated and passing tests.
There are subdirectories engines-experimental
(in src
and tests
directories) where all
experimental source files should be placed.
Whole engine-specific code (located in common source files) should be ifdef'd out using
(newly) defined option (ENGINE_MYTREE
in this case).
Extend existing section in CMakeLists.txt
if your experimental engine requires libraries that
are not yet included in the default build.
if(ENGINE_MYTREE)
include(foo-experimental)
endif()
As noted in the example above, the experimental CMake module should use -experimental
suffix
in the file name.