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Would it be possible to show a list of a players productions and when they will be finished, for plundering purposes, If there is nothing to plunder currently, we would know when to return and collect.
Also Under Great Buildings tab, in boost information it shows that a specific reward spot will give 11 (blueprints icon) + 10 (gold pig icon). would it be possible to combine these two items so that it would display as 21 (blueprint icon) instead of two separate items.
Thank you for working on this tool, its been great.
The text was updated successfully, but these errors were encountered:
Would it be possible to show a list of a players productions and when they will be finished, for plundering purposes, If there is nothing to plunder currently, we would know when to return and collect.
This information is not provided for others (only for player himself)
So it is not possible
Also Under Great Buildings tab, in boost information it shows that a specific reward spot will give 11 (blueprints icon) + 10 (gold pig icon). would it be possible to combine these two items so that it would display as 21 (blueprint icon) instead of two separate items.
Personally, I like to see what my profit is for building the Arc (plus is was easier to compare if my maths were correct ;) )
Maybe, I'll make a configuration option for this, so people can decide for themselves which they like better...?
veger
changed the title
Request
Show/hide Arc profits in GB tab
May 7, 2019
Would it be possible to show a list of a players productions and when they will be finished, for plundering purposes, If there is nothing to plunder currently, we would know when to return and collect.
Also Under Great Buildings tab, in boost information it shows that a specific reward spot will give 11 (blueprints icon) + 10 (gold pig icon). would it be possible to combine these two items so that it would display as 21 (blueprint icon) instead of two separate items.
Thank you for working on this tool, its been great.
The text was updated successfully, but these errors were encountered: