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The message in red, which gives the actual side the player joins with, is not sent to other players, though the format of the message indicates the intention to do so...
This is due to a missing getServer().sendToOthers(c) in PlayerRoster finish() method.
The text was updated successfully, but these errors were encountered:
The message in red, which gives the actual side the player joins with, is not sent to other players, though the format of the message indicates the intention to do so...
This is due to a missing getServer().sendToOthers(c) in PlayerRoster finish() method.
The text was updated successfully, but these errors were encountered: