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<!DOCTYPE html>
<head>
<title>Game Engine Prototype</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<script src="dist/bundle.js"></script>
</head>
<body style="background-color: grey">
<canvas id="canvas" style="width: 720px; height: 480px;" tabindex="1"></canvas>
<div>
<p>Click and drag to rotate the camera. WASD to move.</p>
<p>No longer being developed, may come back to it one day to finish it and upgrade it to WebGPU.</p>
<p>Remaining work involves mapping the trained PyTorch model to a shader. Need to figure out if convolution is
implemented as cross-correlation due to learned parameters, and how each kernel is oriented in relation to
the image.
(E.x. row-major or column-major data?)</p>
<p>This scene doesn't use textures because it was made with the intent of applying a
neural network trained with the cityscapes dataset as a shader, but Nvidia beat me to it:</p>
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/22Sojtv4gbg"
title="YouTube video player" frameborder="0"
allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture"
allowfullscreen></iframe>
</div>
<!-- https://github.com/tholman/github-corners/blob/edbe4d5deeed83a77ab603237435b78daee264f6/license.md -->
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style="fill:#121621; position: absolute; top: 0; border: 0; right: 0;" aria-hidden="true">
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<mask id="octocat">
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<a href="https://github.com/vankessel/pogonia" aria-label="Fork me on GitHub">
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<style>
#github-corner:hover #octo-arm {
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#github-corner #octo-arm {
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