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Laps and dedimania issues #61
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UASECO stores local records depending on the gamemode, so if you drive a local record on a map with TimeAttack.Script.txt and Laps.Script.txt, then UASECO stores two independend local records. So there is nothing to fix. Dedimania instead only differences between TimeAttack and Rounds. Dedimania isn't a service I provide... so also nothing to change or fix. |
Exactly thats the problem. When Uaseco send Lap times to Dedimania they are Roundtime x Laps. because how it actually is ... Dedimania is NOT usable for Laps mode. (Server = 5 Laps but Map = 1 Laps/Rounds = Dedimania stores 5x Round times) |
As I didn't changed the whole system how the Dedimania plugin works, that was/is the case since even. I don't know if it possible to send round times instead of lap times, because Dedimania require to validate the records which are send and for the validation I need a finished run from the dedicated server and that's not finished with a single round... I have to check this and eventually ask Slig/Xymph about this... so I reopen this report. |
I think there just two solutions ..... (for existing maps, with dedimania records)
Score Laps as Rounds
Or fix uaseco and dedimania so uaseco/dedimania scores laps as laps and round as round
separated, becasue actually it seems that when a map already has existing timeattack/rounds scores than laps would never beat this times or score dedimania......
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