Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Does it Support SteamVR? #55

Open
Keate opened this issue Jun 10, 2019 · 5 comments
Open

Does it Support SteamVR? #55

Keate opened this issue Jun 10, 2019 · 5 comments

Comments

@Keate
Copy link

Keate commented Jun 10, 2019

No description provided.

@eusru
Copy link

eusru commented Apr 2, 2020

In my test, the support under PC is very good. In steadvr, the loading page can not be seen in the helmet, but it can be seen on the PC monitor. But when the level is loaded, the helmet has correctly jumped to the level and displayed, and the loading page is still on the PC monitor

@Lynnvon
Copy link

Lynnvon commented Sep 15, 2020

In my test, the support under PC is very good. In steadvr, the loading page can not be seen in the helmet, but it can be seen on the PC monitor. But when the level is loaded, the helmet has correctly jumped to the level and displayed, and the loading page is still on the PC monitor

add code like this
if(UHeadMountedDisplayFunctionLibrary::IsHeadMountedDisplayEnabled()) { IModuleInterface* loadingScreen = FModuleManager::Get().GetModule(FName("LoadingScreen")); if (loadingScreen) { loadingScreen->ShutdownModule(); } }

@eusru
Copy link

eusru commented Sep 17, 2020

In my test, the support under PC is very good. In steadvr, the loading page can not be seen in the helmet, but it can be seen on the PC monitor. But when the level is loaded, the helmet has correctly jumped to the level and displayed, and the loading page is still on the PC monitor

add code like this
if(UHeadMountedDisplayFunctionLibrary::IsHeadMountedDisplayEnabled()) { IModuleInterface* loadingScreen = FModuleManager::Get().GetModule(FName("LoadingScreen")); if (loadingScreen) { loadingScreen->ShutdownModule(); } }

I mean work in HMD , the code looks like disable this module so that What I said above will not exist

@zcf752970548
Copy link

After linking to oculus, the thread reports an error

@Lynnvon
Copy link

Lynnvon commented Sep 23, 2020

In my test, the support under PC is very good. In steadvr, the loading page can not be seen in the helmet, but it can be seen on the PC monitor. But when the level is loaded, the helmet has correctly jumped to the level and displayed, and the loading page is still on the PC monitor

add code like this
if(UHeadMountedDisplayFunctionLibrary::IsHeadMountedDisplayEnabled()) { IModuleInterface* loadingScreen = FModuleManager::Get().GetModule(FName("LoadingScreen")); if (loadingScreen) { loadingScreen->ShutdownModule(); } }

I mean work in HMD , the code looks like disable this module so that What I said above will not exist

支持VR的话 我就不知道了

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants