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RWLT_Host.csproj
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RWLT_Host.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{DADA5DEF-4DFF-4565-8C87-A815BE29FF7E}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>RWLT_Host</RootNamespace>
<AssemblyName>RWLT_Host</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="UCNLDrivers">
<HintPath>..\..\..\UCNLLibs\UCNLDrivers\UCNLDrivers\bin\Release\UCNLDrivers.dll</HintPath>
</Reference>
<Reference Include="UCNLKML">
<HintPath>..\..\..\UCNLLibs\UCNLKML\UCNLKML\bin\Release\UCNLKML.dll</HintPath>
</Reference>
<Reference Include="UCNLNav, Version=1.0.7691.29923, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\UCNLLibs\UCNLNav\UCNLNav\bin\Release\UCNLNav.dll</HintPath>
</Reference>
<Reference Include="UCNLNMEA">
<HintPath>..\..\..\UCNLLibs\UCNLNMEA\UCNLNMEA\bin\Release\UCNLNMEA.dll</HintPath>
</Reference>
<Reference Include="UCNLPhysics">
<HintPath>..\..\..\UCNLLibs\UCNLPhysics\UCNLPhysics\bin\Release\UCNLPhysics.dll</HintPath>
</Reference>
<Reference Include="UCNLUI, Version=1.0.7405.18900, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\UCNLLibs\UCNLUI\UCNLUI\bin\Release\UCNLUI.dll</HintPath>
</Reference>
<Reference Include="uOSM, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\UCNLLibs\uOSM\uOSM\bin\Release\uOSM.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RWLT\RWLT.cs" />
<Compile Include="RWLT\RWLT_BaseProcessor.cs" />
<Compile Include="RWLT\RWLT_Core.cs" />
<Compile Include="RWLT\RWLT_Emulator.cs" />
<Compile Include="SettingsContainer.cs" />
<Compile Include="SettingsEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SettingsEditor.Designer.cs">
<DependentUpon>SettingsEditor.cs</DependentUpon>
</Compile>
<Compile Include="UIUtils.cs" />
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<EmbeddedResource Include="SettingsEditor.resx">
<DependentUpon>SettingsEditor.cs</DependentUpon>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>