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Fixing confusing near and far fields in Camera (bevyengine#4457)
# Objective - Fixes bevyengine#4456 ## Solution - Removed the `near` and `far` fields from the camera and the views. --- ## Changelog - Removed the `near` and `far` fields from the camera and the views. - Removed the `ClusterFarZMode::CameraFarPlane` far z mode. ## Migration Guide - Cameras no longer accept near and far values during initialization - `ClusterFarZMode::Constant` should be used with the far value instead of `ClusterFarZMode::CameraFarPlane`
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