The django-websocket module provides an implementation of the WebSocket Protocol for django. It handles all the low-level details like establishing the connection through sending handshake reply, parsing messages from the browser etc...
It integrates well into django since it provides easy hooks to receive WebSocket requests either for single views through decorators or for the whole site through a custom middleware.
You can use the accept_websocket
decorator if you want to handle websocket
connections just for a single view - it will route standard HTTP requests to
the view as well. Use require_websocket
to only allow WebSocket
connections but reject normal HTTP requests.
You can use a middleware if you want to have WebSockets available for all
URLs in your application. Add
django_websocket.middleware.WebSocketMiddleware
to your
MIDDLEWARE_CLASSES
setting. This will still reject websockets for normal
views. You have to set the accept_websocket
attribute on a view to allow
websockets.
To allow websockets for every single view, set the WEBSOCKET_ACCEPT_ALL
setting to True
.
The request objects passed to a view, decorated with accept_websocket
or
require_websocket
will have the following attributes/methods attached.
These attributes are always available if you use the middleware.
Returns either True
if the request has a valid websocket or False
if
its a normal HTTP request. Use this method in views that can accept both types
of requests to distinguish between them.
After a websocket is established, the request will have a websocket
attribute which provides a simple API to communicate with the client. This
attribute will be None
if request.is_websocket()
returns False
.
It has the following public methods:
This will return exactly one message sent by the client. It will not return
before a message is received or the conection is closed by the client. In this
case the method will return None
.
The read
method will return either a new message if available or None
if no new message was received from the client. It is a non-blocking
alternative to the wait()
method.
Returns the number of queued messages.
Returns True
if new messages are available, else False
.
This will send a single message to the client.
You can use the websocket as iterator. It will yield every new message sent by the client and stop iteration after the client has closed the connection.
The library will return a Http 400 error (Bad Request) if the client requests a WebSocket connection, but the request is malformed or not supported by django-websocket.
Receive one message from the client, send that message back to the client and close the connection (by returning from the view):
from django_websocket import require_websocket @require_websocket def echo_once(request): message = request.websocket.wait() request.websocket.send(message)
Send websocket messages from the client as lowercase and provide same functionallity for normal GET requests:
from django.http import HttpResponse from django_websocket import accept_websocket def modify_message(message): return message.lower() @accept_websocket def lower_case(request): if not request.is_websocket(): message = request.GET['message'] message = modify_message(message) return HttpResponse(message) else: for message in request.websocket: message = modify_message(message) request.websocket.send(message)
Django doesn't support a multithreaded development server yet. It is still not possible to open two concurrent requests. This makes working with WebSockets a bit tedious - since WebSockets will require an open request by their nature.
This has the implication that you won't be able to have more than one
WebSocket open at a time when using django's runserver
command. It's also
not possible to fire an AJAX request while a WebSocket is in use etc.
django-websocket ships with a custom runserver
command that works
around these limitations. Add django_websocket
to your INSTALLED_APPS
settings to install it. Use your development server like you did before and
provide the --multithreaded
option to enable multithreaded behaviour:
python manage.py runserver --multithreaded
Be aware that django-websocket is just a toy for its author to play around with at the moment. It is not recommended to use in production without knowing what you do. There are no real tests made in the wild yet.
But this doesn't mean that the project won't grow up in the future. There will be fixes to reported bugs and feature request are welcome to improve the API.
Please write me an email or contact me somewhere else if you have experience with django-websocket in a real project or even in a production environment.
Every contribution in any form is welcome. Ask questions, report bugs, request new features, make rants or tell me any other critique you may have.
One of the biggest contributions you can make is giving me a quick Thank you if you like this library or if it has saved you a bunch of time.
But if you want to get your hands dirty:
- Get the code from github: http://github.com/gregor-muellegger/django-websocket
- Run tests with
python setup.py test
. - Start coding :)
- Send me a pull request or an email with a patch.
- Gregor Müllegger <[email protected]> (http://gremu.net/)
Some low-level code for WebSocket implementation is borrowed from the eventlet library.