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Cocos2D-ObjC

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Cocos2D-ObjC is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the Cocos2D design, but instead of using Python it uses Swift and / or Objective-C.

Cocos2D-ObjC is:

  • Fast
  • Free
  • Lightweight
  • Modular
  • Easy to use
  • Community Supported

Creating New Projects

For creating new projects you should use an official Cocos2D Installer.

There is a rich GUI editor for Cocos2D app named SpriteBuilder. SpriteBuilder is, just like Cocos2D, free and open source. You can get SpriteBuilder from spritebuilder.com or from the Mac App Store. Projects created using SpriteBuilder contains the complete Cocos2D source code, and after the project has been created using SpriteBuilder is optional.

SpriteBuilder also allows you to update the Cocos2D version in your project, to newest version, making it trivial to always keep you project updated to latest Cocos2D version.

You can find the full Cocos2D documentation and user guide at our documentation page.

Important:

Version 3.5 is introduced. See release notes

Features

  • Scene management (workflow)
  • Transitions between scenes
  • Sprites and Sprite Sheets
  • Effects: Lens, Ripple, Waves, Liquid, etc. (Served as extension)
  • Actions (behaviours):
    • Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
    • Composable actions: Sequence, Spawn, Repeat, Reverse
    • Ease Actions: Exp, Sin, Cubic, Elastic, etc.
    • Misc actions: CallFunc, OrbitCamera, Follow, Tween
  • Basic menus and buttons
  • Integrated with Chipmunk physics engine (Served as extension)
  • Particle system (Served as extension)
  • Fonts:
    • Fast font rendering using Fixed and Variable width fonts
    • Support for .ttf fonts
  • Tile Map support: Orthogonal, Isometric and Hexagonal (Served as extension)
  • Parallax scrolling (Served as extension)
  • Motion Streak (Served as extension)
  • Render To Texture (Served as extension)
  • Touch/Accelerometer on iOS
  • Touch/Mouse/Keyboard on Mac
  • Sound Engine support based on OpenAL (Served as extension)
  • Integrated Slow motion/Fast forward
  • Fast textures: PVR compressed and uncompressed textures
  • Point based: RetinaDisplay mode compatible
  • Language: Objective-C / Swift
  • Open Source Commercial Friendly: Compatible with open and closed source projects
  • Image assets support
  • TVOS support
  • App thinning support
  • 3D touch support
  • OpenGL ES 2.0 or Metal (iOS) / OpenGL 2.1 (Mac) based

Build Requirements

Mac OS X 10.9 (or newer), Xcode 7.0 (or newer)

Runtime Requirements

  • iOS 6.0 (7.0 for Swift) or newer for iOS games
  • Snow Leopard (v10.6) or newer for Mac games

Running Tests

  1. Select the test you want from Xcode Scheme chooser

  2. Then click on Xcode → Product → Run

Forum

Download from Github

$ git clone --recursive https://github.com/cocos2d/cocos2d-objc.git
$ cd cocos2d-objc

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Cocos2d for iOS and OS X, built using Objective-C

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