Skip to content

Commit

Permalink
Update full changelog
Browse files Browse the repository at this point in the history
  • Loading branch information
SamVanheer committed Aug 31, 2023
1 parent e3ee10f commit 04f3d11
Showing 1 changed file with 10 additions and 1 deletion.
11 changes: 10 additions & 1 deletion FULL_UPDATED_CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,7 @@ Fixes for bugs introduced in beta builds are not included in this list.
* Fixed player weapons still receiving input when starting to use a func_tank (halflife issue [#3345](https://github.com/ValveSoftware/halflife/issues/3345)) (Thanks Oxofemple.)
* Fixed limit in world weapons (e.g. Hand Grenade) respawning at wrong time if server is near edict limit
* Disabled fall think function for weapons when the player picks it up to prevent possible double-pickup which removes the weapon and crashes the game
* Have clients select weapons by ID, rather than by name [#217](https://github.com/SamVanheer/halflife-updated/pull/217) (Thanks Toodles2You)

### Crowbar

Expand Down Expand Up @@ -85,6 +86,7 @@ Fixes for bugs introduced in beta builds are not included in this list.
* Fixed incorrect idle time values for RPG fidget animations (halflife issue [#2495](https://github.com/ValveSoftware/halflife/issues/2495))
* Fixed RPG empty sound playing constantly (halflife issue [#617](https://github.com/ValveSoftware/halflife/issues/617))
* Fixed RPG sometimes getting stuck unable to reload (halflife issue [#3264](https://github.com/ValveSoftware/halflife/issues/3264)) (Thanks Ronin4862)
* Fixed RPG being flagged as unusable while a rocket is loaded [#213](https://github.com/SamVanheer/halflife-updated/pull/213) (Thanks Toodles2You)

### Gauss gun

Expand All @@ -93,6 +95,7 @@ Fixes for bugs introduced in beta builds are not included in this list.
* Fixed Gauss gun sound not stopping when players are not in the PAS (halflife issue [#3233](https://github.com/ValveSoftware/halflife/issues/3233))
* Fixed Gauss charge sound not always being reset (halflife issue [#3188](https://github.com/ValveSoftware/halflife/issues/3188))
* Fixed Gauss gun sometimes settting player uranium ammo to -1 (halflife issue [#3343](https://github.com/ValveSoftware/halflife/issues/3343))
* Fixed Gauss gun dealing full damage when saving and loading right after starting a charged shot (Thanks Oxofemple.)

### Egon gun

Expand All @@ -112,6 +115,7 @@ Fixes for bugs introduced in beta builds are not included in this list.

* Fixed Hand grenade not playing deploy animation after finishing a throw (halflife issue [#2495](https://github.com/ValveSoftware/halflife/issues/2495))
* Fixed Hand grenades staying primed when switching away or dropping the weapon (halflife issue [#3251](https://github.com/ValveSoftware/halflife/issues/3251))
* Fixed hand grenade animations not playing correctly [#209](https://github.com/SamVanheer/halflife-updated/pull/209) (Thanks Toodles2You)

### Satchel charge

Expand Down Expand Up @@ -184,12 +188,13 @@ Fixes for bugs introduced in beta builds are not included in this list.
* Show pickup icons in HUD for all weapons (halflife issue [#3137](https://github.com/ValveSoftware/halflife/issues/3137))
* Fixed picking up weapons that give free/regenerating ammo sometimes showing weapon icon as red (halflife issue [#3250](https://github.com/ValveSoftware/halflife/issues/3250))
* Fixed crash while parsing command menu with unsupported custom button (halflife issue [#1730](https://github.com/ValveSoftware/halflife/issues/1730))
* Reset current history icon slot when resetting item history HUD [#223](https://github.com/SamVanheer/halflife-updated/issues/223) (Thanks malortie)

## Other

* Fixed m_rawinput 1 getting mouse stuck in box (halflife issue [#1377](https://github.com/ValveSoftware/halflife/issues/1377))
* Fixed m_rawinput changes not taking effect if a new map has started and less time has passed than on any previous map or if weapon prediction is disabled (halflife issue [#3255](https://github.com/ValveSoftware/halflife/issues/3255))
* Fixed mouse movement during map load affecting initial view angles
* Mouse movement in the main menu no longer affects in-game view angles when not using raw input
* Stop controlling func_tank on disconnect (prevents crashes) (halflife issue [#2594](https://github.com/ValveSoftware/halflife/issues/2594))
* The player view entity is now restored after loading a save game, which allows trigger_camera entities to work properly if you save while they're active (halflife issue [#3031](https://github.com/ValveSoftware/halflife/issues/3031))
* Re-implemented view roll (halflife issue [#1544](https://github.com/ValveSoftware/halflife/issues/1544))
Expand Down Expand Up @@ -278,6 +283,9 @@ Fixes for bugs introduced in beta builds are not included in this list.
* Fixed Alien Slave beams staying forever if they exist during a level change (halflife issue [#3104](https://github.com/ValveSoftware/halflife/issues/3104))
* Fixed cycler_wreckage storing time value in int instead of float
* Disabled jump sounds while player is frozen (e.g. trigger_camera, trigger_playerfreeze)
* Fixed out of bounds access in studiomodel renderer bone setup code (halflife issue [#3360](https://github.com/ValveSoftware/halflife/issues/3360))
* Prevent breakables from spawning multiple items when destroyed by gunfire and explosives at the same time (Thanks Oxofemple.)
* Added cvar `sv_allowbunnyhopping` to control whether the bunny hopping limiter is enabled (halflife issue [#11](https://github.com/ValveSoftware/halflife/issues/11))

## Code cleanup

Expand Down Expand Up @@ -417,6 +425,7 @@ Fixes for bugs introduced in beta builds are not included in this list.
* Added `-flifetime-dse=1` flag to Linux Makefile to disable compiler optimization that removed entity memory zero-initialization, resulting in the game crashing when any entity touches the world [#187](https://github.com/SamVanheer/halflife-updated/issues/187) (Thanks FreeSlave)
* Set maximum edicts to 2048 in liblist.gam [#181](https://github.com/SamVanheer/halflife-updated/issues/181)
* Made the Linux version link statically to the C++ runtime to help avoid problems when running mods on older systems (Thanks a1ba and FreeSlave)
* Copy delta.lst when building client or server to ensure mods have correct delta.lst file (Thanks P38TaKjYzY)

## Git repository changes

Expand Down

0 comments on commit 04f3d11

Please sign in to comment.