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same textures except ring_work.bmp has higher resolution than Op4
LD HL1 <-> LD Blue Shift
same mesh
same textures except ring_work.bmp has higher resolution than Blue Shift
HD HL1 <-> HD Op4 <-> HD Blue Shift
same gun mesh
different hand mesh
same textures except for hands
Low definition:
HEV hand
Guard hand
Soldier hand
High definition:
HEV hand
Guard hand
Soldier hand
Additional information
1 - The LD model does not include the right arm mesh while the HD model does. The right hand was removed.
2 - The original HD altfireon, altfirecycle, altfireoff sequences are a dummy sequences. This will be done at a later time, and is not actually used in game. #22
3 - The LD HL1 fire1 and fire2 sequences only have one frame which appears to be unfinished. LD Op4 and LD Blue Shift feature custom animated fire1 and fire2 sequences. The Op4 fire1 and fire2 sequences were used.
4 - The new models have been tested in game. No issue has been found.
The text was updated successfully, but these errors were encountered:
LD HL1 <-> LD Op4
LD HL1 <-> LD Blue Shift
HD HL1 <-> HD Op4 <-> HD Blue Shift
Low definition:
High definition:
Additional information
1 - The LD model does not include the right arm mesh while the HD model does. The right hand was removed.
2 - The original HD altfireon, altfirecycle, altfireoff sequences are a dummy sequences. This will be done at a later time, and is not actually used in game. #22
3 - The LD HL1 fire1 and fire2 sequences only have one frame which appears to be unfinished. LD Op4 and LD Blue Shift feature custom animated fire1 and fire2 sequences. The Op4 fire1 and fire2 sequences were used.
4 - The new models have been tested in game. No issue has been found.
The text was updated successfully, but these errors were encountered: