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Create Egon viewmodels. #70

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6 tasks done
malortie opened this issue May 7, 2022 · 1 comment
Closed
6 tasks done

Create Egon viewmodels. #70

malortie opened this issue May 7, 2022 · 1 comment
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@malortie
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malortie commented May 7, 2022

LD HL1 <-> LD Op4

  • same mesh
  • same textures except ring_work.bmp has higher resolution than Op4

LD HL1 <-> LD Blue Shift

  • same mesh
  • same textures except ring_work.bmp has higher resolution than Blue Shift

HD HL1 <-> HD Op4 <-> HD Blue Shift

  • same gun mesh
  • different hand mesh
  • same textures except for hands

Low definition:

  • HEV hand
  • Guard hand
  • Soldier hand

High definition:

  • HEV hand
  • Guard hand
  • Soldier hand

Additional information

1 - The LD model does not include the right arm mesh while the HD model does. The right hand was removed.

2 - The original HD altfireon, altfirecycle, altfireoff sequences are a dummy sequences. This will be done at a later time, and is not actually used in game. #22

3 - The LD HL1 fire1 and fire2 sequences only have one frame which appears to be unfinished. LD Op4 and LD Blue Shift feature custom animated fire1 and fire2 sequences. The Op4 fire1 and fire2 sequences were used.

4 - The new models have been tested in game. No issue has been found.

@malortie malortie self-assigned this May 7, 2022
@malortie malortie changed the title Create Egon viewmmodels. Create Egon viewmodels. May 7, 2022
@malortie
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malortie commented May 9, 2022

Added in eca06cb

@malortie malortie closed this as completed May 9, 2022
@malortie malortie added the model label Dec 31, 2022
@SamVanheer SamVanheer transferred this issue from another repository Mar 21, 2023
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