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same sequences and fps, but Blue Shift fidget is identical to idle1
same textures, except for hands
HD HL1 <-> HD Op4
same tripmine mesh
same tripmine world mesh
different hand meshes
same bodygroups
different hitboxes
same sequences and fps
same textures, except for hands
HD HL1 <-> HD Blue Shift
same tripmine mesh
same tripmine world mesh
different hand meshes
same bodygroups
different hitboxes
same sequences and fps
same textures, except for hands
Low definition:
HEV hand
Guard hand
Soldier hand
High definition:
HEV hand
Guard hand
Soldier hand
Additional information
1 - LD Blue Shift fidget sequence is identical to idle1. The LD HL1 sequence has been used for consistency.
2 - All HD variants arm1 sequence are identical to idle1. A new sequence is required and will be done at a later time, and is not actually used in game. #21
3 - In All HD variants place sequence, the tripmine is still located in player view. #21
4 - In All HD variants world and ground sequences the tripmine is not located at the same place as in the LD sequences. #21
5 - The original HD Blue Shift tripmine viewmodel hand texture has higher resolution than in some other viewmodels.
6 - The new models have been tested in game. No issue has been found.
The text was updated successfully, but these errors were encountered:
LD HL1 <-> LD Op4
LD HL1 <-> LD Blue Shift
HD HL1 <-> HD Op4
HD HL1 <-> HD Blue Shift
Low definition:
High definition:
Additional information
1 - LD Blue Shift fidget sequence is identical to idle1. The LD HL1 sequence has been used for consistency.
2 - All HD variants arm1 sequence are identical to idle1. A new sequence is required and will be done at a later time, and is not actually used in game. #21
3 - In All HD variants place sequence, the tripmine is still located in player view. #21
4 - In All HD variants world and ground sequences the tripmine is not located at the same place as in the LD sequences. #21
5 - The original HD Blue Shift tripmine viewmodel hand texture has higher resolution than in some other viewmodels.
6 - The new models have been tested in game. No issue has been found.
The text was updated successfully, but these errors were encountered: