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Create Tripmine viewmodels. #64

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malortie opened this issue May 7, 2022 · 1 comment
Closed
6 tasks done

Create Tripmine viewmodels. #64

malortie opened this issue May 7, 2022 · 1 comment
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@malortie
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malortie commented May 7, 2022

LD HL1 <-> LD Op4

  • same tripmine mesh
  • same tripmine world mesh
  • different hand meshes
  • same bodygroups
  • different hitboxes
  • same sequences and fps
  • same textures, except for hands

LD HL1 <-> LD Blue Shift

  • same tripmine mesh
  • same tripmine world mesh
  • different hand meshes
  • same bodygroups
  • different hitboxes
  • same sequences and fps, but Blue Shift fidget is identical to idle1
  • same textures, except for hands

HD HL1 <-> HD Op4

  • same tripmine mesh
  • same tripmine world mesh
  • different hand meshes
  • same bodygroups
  • different hitboxes
  • same sequences and fps
  • same textures, except for hands

HD HL1 <-> HD Blue Shift

  • same tripmine mesh
  • same tripmine world mesh
  • different hand meshes
  • same bodygroups
  • different hitboxes
  • same sequences and fps
  • same textures, except for hands

Low definition:

  • HEV hand
  • Guard hand
  • Soldier hand

High definition:

  • HEV hand
  • Guard hand
  • Soldier hand

Additional information

1 - LD Blue Shift fidget sequence is identical to idle1. The LD HL1 sequence has been used for consistency.

2 - All HD variants arm1 sequence are identical to idle1. A new sequence is required and will be done at a later time, and is not actually used in game. #21

3 - In All HD variants place sequence, the tripmine is still located in player view. #21

4 - In All HD variants world and ground sequences the tripmine is not located at the same place as in the LD sequences. #21

5 - The original HD Blue Shift tripmine viewmodel hand texture has higher resolution than in some other viewmodels.

6 - The new models have been tested in game. No issue has been found.

@malortie malortie self-assigned this May 7, 2022
@malortie malortie changed the title Create Tripmine viewmmodels. Create Tripmine viewmodels. May 7, 2022
@malortie
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malortie commented May 12, 2022

Added in 48bbdef

@malortie malortie added the model label Dec 31, 2022
@SamVanheer SamVanheer transferred this issue from another repository Mar 21, 2023
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