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Create shared Op4 intro regular grunt. #35

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malortie opened this issue Jun 16, 2022 · 2 comments
Closed
2 tasks done

Create shared Op4 intro regular grunt. #35

malortie opened this issue Jun 16, 2022 · 2 comments
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@malortie
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malortie commented Jun 16, 2022

LD Op4 <-> HD Op4

  • same bodygroups
  • same meshes, except for MP5/M4
  • same attachments
  • same bone controllers
  • different hitboxes
  • same sequences and fps

  • Create LD model
  • Create HD model

Additional information

1 - LD and HD use the same meshes as SAW grunt in hgrunt_opfor. They were reused.

2 - The original LD model's weapons bodygroup has a blank entry. It was removed since the animation plays such as the grunt is currently holding a weapon.

3 - The original LD/HD model had superfluous hitboxes. The shared hgrunt_opfor hitboxes were used.

4 - Original LD/HD all use hitgroup 0 (HITGROUP_GENERIC). Correct hitgroups have been added for the new models.

5 - The original HD version has a gun holster texture on the right leg. The LD doesn't. For consistency, it uses the normal texture without gunholster.

6 - Separate sequences are used for HD intro_regular because the M4 bone needs to be slightly rotated to prevent clipping though torso.

7 - Sequences were renamed so they can be used across models without name conflict.

Map changes

See #27 in maps:

  • of0a0.bsp (Sitting regular grunt)
@malortie malortie self-assigned this Jun 16, 2022
@malortie
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@SamVanheer

Please, can you review the following models in Release v0.4.0-rc.4 and confirm if the issue can be closed ?

  • models/intro_regular.mdl
  • models_hd/intro_regular.mdl

Important - Make sure to read section Map changes in the first post.

@SamVanheer
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The model is fine, you can close the issue.

@malortie malortie added the model label Dec 31, 2022
@SamVanheer SamVanheer transferred this issue from another repository Mar 21, 2023
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