diff --git a/FULL_UPDATED_CHANGELOG.md b/FULL_UPDATED_CHANGELOG.md index 04cdfbdd..a54f4729 100644 --- a/FULL_UPDATED_CHANGELOG.md +++ b/FULL_UPDATED_CHANGELOG.md @@ -179,6 +179,7 @@ Fixes for bugs introduced in beta builds are not included in this list. * Fixed player weapons still receiving input when starting to use a func_tank (halflife issue [#3345](https://github.com/ValveSoftware/halflife/issues/3345)) (Thanks Oxofemple.) * Fixed limit in world weapons (e.g. Hand Grenade) respawning at wrong time if server is near edict limit * Disabled fall think function for weapons when the player picks it up to prevent possible double-pickup which removes the weapon and crashes the game +* Have clients select weapons by ID, rather than by name [#217](https://github.com/SamVanheer/halflife-updated/pull/217) (Thanks Toodles2You) ### Crowbar @@ -221,6 +222,7 @@ Fixes for bugs introduced in beta builds are not included in this list. * Fixed incorrect idle time values for RPG fidget animations (halflife issue [#2495](https://github.com/ValveSoftware/halflife/issues/2495)) * Fixed RPG empty sound playing constantly (halflife issue [#617](https://github.com/ValveSoftware/halflife/issues/617)) * Fixed RPG sometimes getting stuck unable to reload (halflife issue [#3264](https://github.com/ValveSoftware/halflife/issues/3264)) (Thanks Ronin4862) +* Fixed RPG being flagged as unusable while a rocket is loaded [#213](https://github.com/SamVanheer/halflife-updated/pull/213) (Thanks Toodles2You) ### Gauss gun @@ -229,6 +231,7 @@ Fixes for bugs introduced in beta builds are not included in this list. * Fixed Gauss gun sound not stopping when players are not in the PAS (halflife issue [#3233](https://github.com/ValveSoftware/halflife/issues/3233)) * Fixed Gauss charge sound not always being reset (halflife issue [#3188](https://github.com/ValveSoftware/halflife/issues/3188)) * Fixed Gauss gun sometimes settting player uranium ammo to -1 (halflife issue [#3343](https://github.com/ValveSoftware/halflife/issues/3343)) +* Fixed Gauss gun dealing full damage when saving and loading right after starting a charged shot (Thanks Oxofemple.) ### Egon gun @@ -248,6 +251,7 @@ Fixes for bugs introduced in beta builds are not included in this list. * Fixed Hand grenade not playing deploy animation after finishing a throw (halflife issue [#2495](https://github.com/ValveSoftware/halflife/issues/2495)) * Fixed Hand grenades staying primed when switching away or dropping the weapon (halflife issue [#3251](https://github.com/ValveSoftware/halflife/issues/3251)) +* Fixed hand grenade animations not playing correctly [#209](https://github.com/SamVanheer/halflife-updated/pull/209) (Thanks Toodles2You) ### Satchel charge @@ -320,12 +324,13 @@ Fixes for bugs introduced in beta builds are not included in this list. * Show pickup icons in HUD for all weapons (halflife issue [#3137](https://github.com/ValveSoftware/halflife/issues/3137)) * Fixed picking up weapons that give free/regenerating ammo sometimes showing weapon icon as red (halflife issue [#3250](https://github.com/ValveSoftware/halflife/issues/3250)) * Fixed crash while parsing command menu with unsupported custom button (halflife issue [#1730](https://github.com/ValveSoftware/halflife/issues/1730)) +* Reset current history icon slot when resetting item history HUD [#223](https://github.com/SamVanheer/halflife-updated/issues/223) (Thanks malortie) ## Other * Fixed m_rawinput 1 getting mouse stuck in box (halflife issue [#1377](https://github.com/ValveSoftware/halflife/issues/1377)) * Fixed m_rawinput changes not taking effect if a new map has started and less time has passed than on any previous map or if weapon prediction is disabled (halflife issue [#3255](https://github.com/ValveSoftware/halflife/issues/3255)) -* Fixed mouse movement during map load affecting initial view angles +* Mouse movement in the main menu no longer affects in-game view angles when not using raw input * Stop controlling func_tank on disconnect (prevents crashes) (halflife issue [#2594](https://github.com/ValveSoftware/halflife/issues/2594)) * The player view entity is now restored after loading a save game, which allows trigger_camera entities to work properly if you save while they're active (halflife issue [#3031](https://github.com/ValveSoftware/halflife/issues/3031)) * Re-implemented view roll (halflife issue [#1544](https://github.com/ValveSoftware/halflife/issues/1544)) @@ -414,6 +419,9 @@ Fixes for bugs introduced in beta builds are not included in this list. * Fixed Alien Slave beams staying forever if they exist during a level change (halflife issue [#3104](https://github.com/ValveSoftware/halflife/issues/3104)) * Fixed cycler_wreckage storing time value in int instead of float * Disabled jump sounds while player is frozen (e.g. trigger_camera, trigger_playerfreeze) +* Fixed out of bounds access in studiomodel renderer bone setup code (halflife issue [#3360](https://github.com/ValveSoftware/halflife/issues/3360)) +* Prevent breakables from spawning multiple items when destroyed by gunfire and explosives at the same time (Thanks Oxofemple.) +* Added cvar `sv_allowbunnyhopping` to control whether the bunny hopping limiter is enabled (halflife issue [#11](https://github.com/ValveSoftware/halflife/issues/11)) ## Code cleanup @@ -553,6 +561,7 @@ Fixes for bugs introduced in beta builds are not included in this list. * Added `-flifetime-dse=1` flag to Linux Makefile to disable compiler optimization that removed entity memory zero-initialization, resulting in the game crashing when any entity touches the world [#187](https://github.com/SamVanheer/halflife-updated/issues/187) (Thanks FreeSlave) * Set maximum edicts to 2048 in liblist.gam [#181](https://github.com/SamVanheer/halflife-updated/issues/181) * Made the Linux version link statically to the C++ runtime to help avoid problems when running mods on older systems (Thanks a1ba and FreeSlave) +* Copy delta.lst when building client or server to ensure mods have correct delta.lst file (Thanks P38TaKjYzY) ## Git repository changes