diff --git a/FULL_UPDATED_CHANGELOG.md b/FULL_UPDATED_CHANGELOG.md index a54f4729..2e24636b 100644 --- a/FULL_UPDATED_CHANGELOG.md +++ b/FULL_UPDATED_CHANGELOG.md @@ -110,10 +110,10 @@ See the full changelog for Half-Life Updated below for changes shared with the b * Don't send `EF_BRIGHTLIGHT` effect flag for players to prevent night vision goggles from lighting things up for everybody (NEEDS PUBLIC TESTING) (halflife issue [#1858](https://github.com/ValveSoftware/halflife/issues/1858)) * Fixed ropes leaking memory (halflife issue [#3054](https://github.com/ValveSoftware/halflife/issues/3054)) * Fixed CBaseEntity::Instance(entvars_t*) crashing the game if given a null pointer (halflife issue [#3056](https://github.com/ValveSoftware/halflife/issues/3056)) -* Fixed incorrect header include guard in CRopeSample.h [#29](https://github.com/SamVanheer/halflife-op4-updated/issues/29) * Fixed FL_FAKECLIENT flag being cleared in some places (halflife issue [#3256](https://github.com/ValveSoftware/halflife/issues/3256)) * Fixed Health Charger recharge time not using the correct value in Co-op * Fixed ropes breaking at high framerates +* Fixed electrified wire damage being frametime-dependent [#102](https://github.com/SamVanheer/halflife-op4-updated/issues/102) (Thanks malortie) ## Code cleanup