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SaveFileThread.h
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SaveFileThread.h
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/****************************************************************************
This file is part of GLC-Player.
Copyright (C) 2007-2008 Laurent Ribon ([email protected])
Version 2.2.0, packaged on July 2010.
http://www.glc-player.net
GLC-Player is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GLC-Player is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GLC-Player; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef SAVEFILETHREAD_H_
#define SAVEFILETHREAD_H_
#include <QThread>
#include <QString>
#include <GLC_WorldTo3dxml>
class SaveFileThread : public QThread
{
Q_OBJECT
public:
//! Default constructor
SaveFileThread(const GLC_World& world);
//! Destructor
virtual ~SaveFileThread();
public:
//! Set the fileName to
void setFileToSave(const QString& fileName, GLC_WorldTo3dxml::ExportType exportType);
//! set interrupt flag adress
inline void setInterupt(QReadWriteLock* pReadWriteLock, bool* pInterupt)
{m_WorldTo3dxml.setInterupt(pReadWriteLock, pInterupt);}
//! Run the thread
void run();
signals:
//! Progress
void currentQuantum(int);
//! Error occur while trying to save
void saveError();
private :
//! The exporter
GLC_WorldTo3dxml m_WorldTo3dxml;
//! Export type
GLC_WorldTo3dxml::ExportType m_ExportType;
//! The name of file to save
QString m_FileName;
};
#endif /* SAVEFILETHREAD_H_ */