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The games use 99% of CPU and it's normal, but if Musializer or another powerful tool acts as a game and uses 10% of CPU when we use 60 or 120 FPS is terrible, so we can't use any Raylib app in daily life, including Musializer, no one wants to use such an app that eats the resources and battery quickly.
I asked Raysan about this problem, he mentioned that the solution is to remove the SetTargetFPS() and hack the EndDrawing(), what's your opinion, could Musializer be optimized for CPU and battery 🔋 life.
The text was updated successfully, but these errors were encountered:
The games use 99% of CPU and it's normal, but if Musializer or another powerful tool acts as a game and uses 10% of CPU when we use 60 or 120 FPS is terrible, so we can't use any Raylib app in daily life, including Musializer, no one wants to use such an app that eats the resources and battery quickly.
I asked Raysan about this problem, he mentioned that the solution is to remove the
SetTargetFPS()
and hack theEndDrawing()
, what's your opinion, could Musializer be optimized for CPU and battery 🔋 life.The text was updated successfully, but these errors were encountered: