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GlTF_Program.cs
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GlTF_Program.cs
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#if UNITY_EDITOR
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GlTF_Program : GlTF_Writer {
public List<string> attributes = new List<string>();
public string vertexShader = "";
public string fragmentShader = "";
public static string GetNameFromObject(Object o)
{
return "program_" + GlTF_Writer.GetNameFromObject(o);
}
public override void Write()
{
Indent(); jsonWriter.Write ("{\n");
IndentIn();
Indent(); jsonWriter.Write ("\"attributes\": [\n");
IndentIn();
foreach (var a in attributes)
{
CommaNL();
Indent(); jsonWriter.Write ("\"" + a + "\"");
}
jsonWriter.Write ("\n");
IndentOut();
Indent(); jsonWriter.Write ("],\n");
Indent(); jsonWriter.Write ("\"vertexShader\": \"" + vertexShader + "\",\n");
Indent(); jsonWriter.Write ("\"fragmentShader\": \"" + fragmentShader + "\"\n");
IndentOut();
Indent(); jsonWriter.Write ("}");
}
}
#endif