Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
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Updated
May 15, 2024 - C++
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
🟢 Interactive real-time raytracing on the CPU, using OpenMP, SDL2 and C++
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