A Gomoku game GUI, with an AI player powered by alphabeta-minimax search
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Updated
Apr 2, 2021 - Go
A Gomoku game GUI, with an AI player powered by alphabeta-minimax search
Command line chess program written in Ruby
Baghchal implementation in Python
AI五子棋c++实现,依赖raylib和raygui库,alpha-beta剪枝算法
A Parallel AI Chess Game from Level 1 to Level 10 made with Java Swing
A program for playing chess vs the custom built engine built in Java. Interface built in JavaFX
🎲 This is a Lines Of Action game BOT, using alphabeta minimax search, singular extensions, forward pruning techniques and more..
TicTacToe is a mini project developed to implement MiniMax and MiniMax with alpha-beta pruning to decide wich action the computer has to perform.
Generalization of Tic-Tac-Toe game and a solver based on the Minimax Algorithm and Alpha-Beta pruning.
Othello Game (Also known as Reversi). It was created with the Minimax algorithm (Alpha-Beta pruning). Allows Human-AI, AI-AI, RandomPlayer-AI, RandomPlayer-Human interplay
This project is part of academic activities, in the Systems Analysis and Development undergraduate course.
Chess game implemented using game theory and alpha beta pruning. All the logics of the chess moves, alpha beta pruning are implemented correctly. But it throws exception when it is run. It was my AI assignment I was not able to resolve this due to shortage of time and submitted as it is.
Othello is a strategy board game created in 1971 based on Reversi game. This game is an ai-ai battle only (alphabeta or negamax algorithm)
Mancala Game Playing AI
Intelligent Agent to play Connect-4 with a modifiable depth aided with a decision tree visualizer to trace the agent's decision making process
Server to play with the Reversi AI https://github.com/marcluque/Reversi-AI
Android Tic Tac Toe sample App with simple user interactions.
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