You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I would like for tgtracker to support both OpenGL and Vulkan renderers. lyon tesselations can be fed into whichever render backend the user wants to use.
gfx-hal A high-performance, bindless graphics API for Rust
lyon 2D graphics rendering on the GPU in rust using path tessellation
sdl2 Is an SDL surface necessary with this setup? See SDL #6 for SDL discussion in general
gfx
supported backends
gl - agnostic
metal - OSX
vulkan - agnostic
dx11 - Windows
dx12 - Windows
windowing
sdl
glfw
The text was updated successfully, but these errors were encountered:
I would like for tgtracker to support both OpenGL and Vulkan renderers. lyon tesselations can be fed into whichever render backend the user wants to use.
gfx
The text was updated successfully, but these errors were encountered: