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ElementStorage.h
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ElementStorage.h
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#pragma once
namespace BLA
{
template <typename DerivedType, int rows, int cols, typename DType>
struct MatrixBase;
template <int Rows, int Cols = 1, typename DType = float>
class Matrix : public MatrixBase<Matrix<Rows, Cols, DType>, Rows, Cols, DType>
{
public:
DType storage[Rows * Cols];
DType &operator()(int i, int j = 0) { return storage[i * Cols + j]; }
DType operator()(int i, int j = 0) const { return storage[i * Cols + j]; }
Matrix() = default;
template <typename... TAIL>
Matrix(DType head, TAIL... args)
{
FillRowMajor(0, head, args...);
}
template <typename... TAIL>
void FillRowMajor(int start_idx, DType head, TAIL... tail)
{
static_assert(Rows * Cols > sizeof...(TAIL), "Too many arguments passed to FillRowMajor");
(*this)(start_idx / Cols, start_idx % Cols) = head;
FillRowMajor(++start_idx, tail...);
}
void FillRowMajor(int start_idx)
{
for (int i = start_idx; i < Rows * Cols; ++i)
{
(*this)(i / Cols, i % Cols) = 0.0;
}
}
template <typename DerivedType>
Matrix(const MatrixBase<DerivedType, Rows, Cols, DType> &mat)
{
static_cast<MatrixBase<Matrix<Rows, Cols, DType>, Rows, Cols, DType> &>(*this) = mat;
}
Matrix &operator=(const Matrix &mat)
{
static_cast<MatrixBase<Matrix<Rows, Cols, DType>, Rows, Cols, DType> &>(*this) = mat;
return *this;
}
};
template <int Rows, int Cols = 1, typename DType = float>
class Zeros : public MatrixBase<Zeros<Rows, Cols, DType>, Rows, Cols, DType>
{
public:
DType operator()(int i, int j = 0) const { return 0.0; }
Zeros() = default;
};
template <int Rows, int Cols = 1, typename DType = float>
class Ones : public MatrixBase<Ones<Rows, Cols, DType>, Rows, Cols, DType>
{
public:
DType operator()(int i, int j = 0) const { return 1.0; }
Ones() = default;
};
template <int Rows, int Cols = 1, typename DType = float>
class Eye : public MatrixBase<Eye<Rows, Cols, DType>, Rows, Cols, DType>
{
public:
DType operator()(int i, int j = 0) const { return i == j; }
Eye() = default;
};
template <typename RefType, int Rows, int Cols>
class RefMatrix : public MatrixBase<RefMatrix<RefType, Rows, Cols>, Rows, Cols, typename RefType::DType>
{
RefType &parent_;
const int row_offset_;
const int col_offset_;
public:
explicit RefMatrix(RefType &parent, int row_offset = 0, int col_offset = 0)
: parent_(parent), row_offset_(row_offset), col_offset_(col_offset)
{
}
typename RefType::DType &operator()(int i, int j) { return parent_(i + row_offset_, j + col_offset_); }
typename RefType::DType operator()(int i, int j) const { return parent_(i + row_offset_, j + col_offset_); }
template <typename MatType>
RefMatrix &operator=(const MatType &mat)
{
static_cast<MatrixBase<RefMatrix<RefType, Rows, Cols>, Rows, Cols, typename RefType::DType> &>(*this) = mat;
return *this;
}
};
template <typename RefType>
class MatrixTranspose
: public MatrixBase<MatrixTranspose<RefType>, RefType::Cols, RefType::Rows, typename RefType::DType>
{
RefType &parent_;
public:
explicit MatrixTranspose(RefType &parent) : parent_(parent) {}
typename RefType::DType &operator()(int i, int j) { return parent_(j, i); }
typename RefType::DType operator()(int i, int j) const { return parent_(j, i); }
template <typename MatType>
MatrixTranspose &operator=(const MatType &mat)
{
return static_cast<
MatrixBase<MatrixTranspose<RefType>, RefType::Cols, RefType::Rows, typename RefType::DType> &>(
*this) = mat;
}
};
template <typename LeftType, typename RightType>
struct HorizontalConcat : public MatrixBase<HorizontalConcat<LeftType, RightType>, LeftType::Rows,
LeftType::Cols + RightType::Cols, typename LeftType::DType>
{
const LeftType &left;
const RightType &right;
HorizontalConcat(const LeftType &l, const RightType &r) : left(l), right(r) {}
typename LeftType::DType operator()(int row, int col) const
{
return col < LeftType::Cols ? left(row, col) : right(row, col - LeftType::Cols);
}
};
template <typename TopType, typename BottomType>
struct VerticalConcat : public MatrixBase<VerticalConcat<TopType, BottomType>, TopType::Rows + BottomType::Rows,
TopType::Cols, typename TopType::DType>
{
const TopType ⊤
const BottomType ⊥
VerticalConcat(const TopType &t, const BottomType &b) : top(t), bottom(b) {}
typename TopType::DType operator()(int row, int col) const
{
return row < TopType::Rows ? top(row, col) : bottom(row - TopType::Rows, col);
}
};
template <int Rows, int Cols, typename DType, int TableSize>
struct SparseMatrix : public MatrixBase<SparseMatrix<Rows, Cols, DType, TableSize>, Rows, Cols, DType>
{
DType end;
static constexpr int Size = TableSize;
struct Element
{
int row, col;
DType val;
Element() { row = col = -1; }
} table[TableSize];
DType &operator()(int row, int col)
{
int hash = (row * Cols + col) % TableSize;
for (int i = 0; i < TableSize; i++)
{
Element &item = table[(hash + i) % TableSize];
if (item.row == -1 || item.val == 0)
{
item.row = row;
item.col = col;
item.val = 0;
}
if (item.row == row && item.col == col)
{
return item.val;
}
}
return end;
}
DType operator()(int row, int col) const
{
int hash = (row * Cols + col) % TableSize;
for (int i = 0; i < TableSize; i++)
{
const Element &item = table[(hash + i) % TableSize];
if (item.row == row && item.col == col)
{
return item.val;
}
}
return 0;
}
};
template <int Dim, class DType>
struct PermutationMatrix : public MatrixBase<PermutationMatrix<Dim, DType>, Dim, Dim, DType>
{
int idx[Dim];
DType operator()(int row, int col) const { return idx[col] == row; }
};
template <class ParentType>
struct LowerUnitriangularMatrix : public MatrixBase<LowerUnitriangularMatrix<ParentType>, ParentType::Rows,
ParentType::Cols, typename ParentType::DType>
{
const ParentType &parent;
LowerUnitriangularMatrix(const ParentType &obj) : parent(obj) {}
typename ParentType::DType operator()(int row, int col) const
{
if (row > col)
{
return parent(row, col);
}
else if (row == col)
{
return 1;
}
else
{
return 0;
}
}
};
template <class ParentType>
struct LowerTriangularMatrix : public MatrixBase<LowerTriangularMatrix<ParentType>, ParentType::Rows, ParentType::Cols,
typename ParentType::DType>
{
const ParentType &parent;
LowerTriangularMatrix(const ParentType &obj) : parent(obj) {}
typename ParentType::DType operator()(int row, int col) const
{
if (row >= col)
{
return parent(row, col);
}
else
{
return 0;
}
}
};
template <class ParentType>
struct UpperTriangularMatrix : public MatrixBase<UpperTriangularMatrix<ParentType>, ParentType::Rows, ParentType::Cols,
typename ParentType::DType>
{
const ParentType &parent;
UpperTriangularMatrix(const ParentType &obj) : parent(obj) {}
typename ParentType::DType operator()(int row, int col) const
{
if (row <= col)
{
return parent(row, col);
}
else
{
return 0;
}
}
};
} // namespace BLA