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unbound_script.go
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unbound_script.go
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// Copyright 2021 the v8go contributors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
package v8go
// #include <stdlib.h>
// #include "unbound_script.h"
import "C"
import "unsafe"
type UnboundScript struct {
ptr C.UnboundScriptPtr
iso *Isolate
}
// Run will bind the unbound script to the provided context and run it.
// If the context provided does not belong to the same isolate that the script
// was compiled in, Run will panic.
// If an error occurs, it will be of type `JSError`.
func (u *UnboundScript) Run(ctx *Context) (*Value, error) {
if ctx.Isolate() != u.iso {
panic("attempted to run unbound script in a context that belongs to a different isolate")
}
rtn := C.UnboundScriptRun(ctx.ptr, u.ptr)
return valueResult(ctx, rtn)
}
// Create a code cache from the unbound script.
func (u *UnboundScript) CreateCodeCache() *CompilerCachedData {
rtn := C.UnboundScriptCreateCodeCache(u.iso.ptr, u.ptr)
cachedData := &CompilerCachedData{
Bytes: []byte(C.GoBytes(unsafe.Pointer(rtn.data), rtn.length)),
Rejected: int(rtn.rejected) == 1,
}
C.ScriptCompilerCachedDataDelete(rtn)
return cachedData
}