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I think it would be a great feature to allow players to play in different time periods. This is related to #37, but not a solution to it entirely. For example, you could play solely within:
The Middle Ages
PreHistory
20th Century
Industrial Era -> Present
The Renaissance or The Age of (European) Discovery
Classical Era/Antiquity
Based on my experiences and some of the feedback here, I believe this might make the game more approachable by narrowing the period one would need to know about. I think your periods could still be chunked within these periods to create a good spread. Would it make sense to simply divide the periods by 4 equally, or hard-code specific values within those periods?
I'd be happy to make a PR and take this feature on. Despite how bad I am, I think it's a blast and shows a lot of promise. Thank you!
The text was updated successfully, but these errors were encountered:
I don't think this is ready for a PR. Whilst the basic idea is easy enough, the difficult part is creating a good UI for different game modes. How that would work and what different game modes should exist requires more though. Plus writing the generation code for different game modes will require a lot of work.
I think it would be a great feature to allow players to play in different time periods. This is related to #37, but not a solution to it entirely. For example, you could play solely within:
Based on my experiences and some of the feedback here, I believe this might make the game more approachable by narrowing the period one would need to know about. I think your
periods
could still be chunked within these periods to create a good spread. Would it make sense to simply divide the periods by 4 equally, or hard-code specific values within those periods?I'd be happy to make a PR and take this feature on. Despite how bad I am, I think it's a blast and shows a lot of promise. Thank you!
The text was updated successfully, but these errors were encountered: