Skip to content

Weeks 3 & 4

Liam edited this page Oct 7, 2019 · 1 revision

2nd October 2019 @ William Li's house:

Created Unity project for everyone to work off of. Broke work down into modules that let us merge everything with relatively little problem:

  • Animation and Movement - William & Liam
  • Time Travel Mechanic - Timo
  • Sprites and Game Objects - Eric and Dhruv
  • Welcome and Exit screens - Harman
  • NPCs and Dialogue - Jainal

Goal is to get this done by the next meeting so it can all be integrated and we can begin working on the prototype.


5th October 2019 @ 55 Symonds

Everyone completed their tasks, so we met and began putting everything together. Because everyone worked on different parts of Unity, we were able to put together


6th October 2019 @ 55 Symonds

Created prefabs to allow easier level creation. Continued integrating everyones work together, and begun mapping out what we were going to deliver in the prototype. Found the need for:

  • More animations. (For adult Wilbur)
  • Bug fixing time travel.
  • "End goal" for each level. (Plan is to use a signpost, both adult and young Wilbur must reach it in order to complete level)
  • Let a player reset the level.

These should all be completed and ready to add the the project by tomorrow.


7th October 2019 @ 55 Symonds

Spent the day finalizing prototype. This involved adding all the features we previously missed, creating extra levels, and attaching the scenes together.

Got two teams (Team 2 and 11) to play test the prototype. Completed documentation, reflection, contributions.