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Basic Training: Best Run times are not saved #150

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Saibamen opened this issue Jan 27, 2023 · 5 comments
Open

Basic Training: Best Run times are not saved #150

Saibamen opened this issue Jan 27, 2023 · 5 comments

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@Saibamen
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I completed Movement training today again and Best Run time is not saved

image

@timiimit
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timiimit commented Jan 30, 2023

There are no new endpoints that triggers when finishing tutorial or opening tutorial screen. I think this is a game bug. All progress of a player is stored in user_progression_1 file in cloudstorage. Which is handled as it should be.

If there is something that we are missing, then QueryProfile is likely the endpoint that would have sent some data about best times back. Further look at source code is required.

@timiimit
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timiimit commented Jan 30, 2023

@Saibamen is it possible that you played it in offline? Also Best Run is only saved when you have collected all coins, from the looks of it you never collected them all.

@Saibamen
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Saibamen commented Jan 30, 2023

10/10 and still this same:
image
FYI: This screen after finish is exactly this when you have less than 100% tokens (you can see your time).

image

image

@timiimit
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I am unable to replicate. Please let me know the exact steps that you've taken which don't show you best time. You can retry from scratch on localhost. To reset progress you can:

On live website my best time reappears:
image

@Saibamen
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Saibamen commented Feb 2, 2023

I need more time to test this.
Yesterday I deleted all records in my local database, and I was able to see my Best Run time, but after "some" server and game restarting, completing the second tutorial with all stars, the Best Run was not saved.

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