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ClipsTime is ultimately intended for use on the most common streaming platform -- the desktop PC. However, there is obvious utility in non-streamer users -- moderators and viewers -- being able to interact with the ClipsTime UI on mobile devices.
This will be particularly beneficial once #10 is implemented. Therefore, let's target them both for the 1.2 milestone.
The text was updated successfully, but these errors were encountered:
ClipsTime is ultimately intended for use on the most common streaming platform -- the desktop PC. However, there is obvious utility in non-streamer users -- moderators and viewers -- being able to interact with the ClipsTime UI on mobile devices.
This will be particularly beneficial once #10 is implemented. Therefore, let's target them both for the 1.2 milestone.
The text was updated successfully, but these errors were encountered: