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Coordinate Transformation Matrix #46

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creshal opened this issue Jan 21, 2013 · 0 comments
Open

Coordinate Transformation Matrix #46

creshal opened this issue Jan 21, 2013 · 0 comments

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@creshal
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creshal commented Jan 21, 2013

Axis Swap and Inversion are deprecated by Canonical's multi-pointer patches, and those X versions only support the Coordinate Transformation Matrix. Is this supported by xinput_calibrator? We're seeing some calibration "drift" with transformed input devices.

E.g.: We (mis-)calibrate the screen repeatedly by clicking 5mm below the crosshair. With non-rotated devices, the calibration keeps constant (± finger size) – after the initial calibration, taps on the crosshair are registered on them. As it should.

If we rotate the device, the calibration starts to drift off – with each iteration, the pointer is more and more off, rapidly going off screen.

Some example calibration results:
Intial Calibration: 0,4096,0,496

  1. Iteration: 4100,80,4070,80
    Second: 4200,200,4200,170
    Third: 4400,400,4250,350
    Fourth: 4800,800,4600,600
    ...and so on.

Is there a way to fix/circumvent this (apart from manually resetting the calibration)?

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