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lasso.js
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lasso.js
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d3.lasso = function() {
var items = null,
itemOffset = {top:0, left:0},
closePathDistance = 75,
closePathSelect = true,
isPathClosed = false,
hoverSelect = true,
points = [],
area = null,
on = {start:function(){}, draw: function(){}, end: function(){}};
function lasso() {
// the element where the lasso was called
var _this = d3.select(this[0][0]);
// add a new group for the lasso
var g = _this.append("g")
.attr("class","lasso");
// add the drawn path for the lasso
var dyn_path = g.append("path")
.attr("class","drawn");
// add a path used for calculations
var calc_path = g.append("path")
.attr("display","none");
// add a closed path
var close_path = g.append("path")
.attr("class","loop_close");
// add a close path used for calculations
var calc_close_path = g.append("path")
.attr("display","none");
// add an origin node
var origin_node = g.append("circle")
.attr("class","origin");
// The lasso path for calculations
var path;
// The transformed lasso path for rendering
var tpath;
// The lasso origin for calculations
var origin;
// The transformed lasso origin for rendering
var torigin;
// The last known point on the lasso during drag - needed for evaluating edges
var last_known_point;
// The starting point for evaluating the path
var path_length_start;
// Apply drag behaviors
var drag = d3.behavior.drag()
.on("dragstart",dragstart)
.on("drag",dragmove)
.on("dragend",dragend);
// Call drag
area.call(drag);
function dragstart() {
// Initialize paths
path="";
tpath = "";
dyn_path.attr("d",null);
close_path.attr("d",null);
// Set path length start
path_length_start = 0;
// Set every item to have a false selection and reset their center point and counters
items[0].forEach(function(d) {
d.hoverSelected = false;
d.loopSelected = false;
var box = d.getBoundingClientRect();
d.lassoPoint = {
cx: Math.round(box.left - itemOffset.left + box.width/2),
cy: Math.round(box.top - itemOffset.top + box.height/2),
edges: {top:0,right:0,bottom:0,left:0},
close_edges: {left: 0, right: 0}
};
});
// if hover is on, add hover function
if(hoverSelect===true) {
items.on("mouseover.lasso",function() {
// if hovered, change lasso selection attribute to true
d3.select(this)[0][0].hoverSelected = true;
});
}
// Run user defined start function
on.start();
}
function dragmove() {
// Get mouse position within body, used for calculations
var x = d3.event.sourceEvent.clientX;
var y = d3.event.sourceEvent.clientY;
// Get mouse position within drawing area, used for rendering
var tx = d3.mouse(this)[0];
var ty = d3.mouse(this)[1];
// Initialize the path or add the latest point to it
if (path==="") {
path = path + "M " + x + " " + y;
tpath = tpath + "M " + tx + " " + ty;
origin = [x,y];
torigin = [tx,ty];
// Draw origin node
origin_node
.attr("cx",tx)
.attr("cy",ty)
.attr("r",7)
.attr("display",null);
}
else {
path = path + " L " + x + " " + y;
tpath = tpath + " L " + tx + " " + ty;
}
// Reset closed edges counter
items[0].forEach(function(d) {
d.lassoPoint.close_edges = {left:0,right:0};
});
// Calculate the current distance from the lasso origin
var distance = Math.sqrt(Math.pow(x-origin[0],2)+Math.pow(y-origin[1],2));
// Set the closed path line
var close_draw_path = "M " + tx + " " + ty + " L " + torigin[0] + " " + torigin[1];
// Set the calc closed path line
var calc_close_draw_path = "M " + x + " " + y + " L " + origin[0] + " " + origin[1];
// Draw the lines
dyn_path.attr("d",tpath);
// path for calcs
calc_path.attr("d",path);
calc_close_path.attr("d",calc_close_draw_path);
// Check if the path is closed
isPathClosed = distance<=closePathDistance ? true : false;
// If within the closed path distance parameter, show the closed path. otherwise, hide it
if(isPathClosed) {
close_path.attr("display",null);
}
else {
close_path.attr("display","none");
}
// Get path length
var path_node = calc_path.node();
var path_length_end = path_node.getTotalLength();
// Get the ending point of the path
var last_pos = path_node.getPointAtLength(path_length_start-1);
// Iterate through each point on the path
for (var i = path_length_start; i<=path_length_end; i++) {
// Get the current coordinates on the path
var cur_pos = path_node.getPointAtLength(i);
var cur_pos_obj = {
x:Math.round(cur_pos.x*100)/100,
y:Math.round(cur_pos.y*100)/100,
};
// Get the prior coordinates on the path
var prior_pos = path_node.getPointAtLength(i-1);
var prior_pos_obj = {
x:Math.round(prior_pos.x*100)/100,
y:Math.round(prior_pos.y*100)/100,
};
// Iterate through each item
items[0].filter(function(d) {
var a;
// If we are on the same y position as the item and we weren't on this y before,
// mark as the last known point. Return false - we don't need to count an edge yet
if(d.lassoPoint.cy === cur_pos_obj.y && d.lassoPoint.cy != prior_pos_obj.y) {
last_known_point = {
x: prior_pos_obj.x,
y: prior_pos_obj.y
};
a=false;
}
// If we are on the same y position as the item and we were on this y before,
// return false - we don't need to count an edge yet
else if (d.lassoPoint.cy === cur_pos_obj.y && d.lassoPoint.cy === prior_pos_obj.y) {
a = false;
}
// If we are not on the same y position as the item but we were previously,
// determine if we passed by the item or came up to it and turned around.
// Return true if we passed it so that we can evaluate for an edge
else if (d.lassoPoint.cy != cur_pos_obj.y && d.lassoPoint.cy === prior_pos_obj.y) {
a = sign(d.lassoPoint.cy-cur_pos_obj.y)!=sign(d.lassoPoint.cy-last_known_point.y);
}
// Else, mark a last known point and check for a crossing.
// If we crossed, we need to evaluate for edges
else {
last_known_point = {
x: prior_pos_obj.x,
y: prior_pos_obj.y
};
a = sign(d.lassoPoint.cy-cur_pos_obj.y)!=sign(d.lassoPoint.cy-prior_pos_obj.y);
}
return a;
}).forEach(function(d) {
// Iterate through each object and add an edge to the left or right
if(cur_pos_obj.x>d.lassoPoint.cx) {
d.lassoPoint.edges.right = d.lassoPoint.edges.right+1;
}
if(cur_pos_obj.x<d.lassoPoint.cx) {
d.lassoPoint.edges.left = d.lassoPoint.edges.left+1;
}
});
}
// If the path is closed and close select is set to true, draw the closed paths and count edges
if(isPathClosed === true && closePathSelect === true) {
close_path.attr("d",close_draw_path);
close_path_node =calc_close_path.node();
var close_path_length = close_path_node.getTotalLength();
var close_path_edges = {left:0,right:0};
for (var i = 0; i<=close_path_length; i++) {
var cur_pos = close_path_node.getPointAtLength(i);
var prior_pos = close_path_node.getPointAtLength(i-1);
items[0].filter(function(d) {return d.lassoPoint.cy==Math.round(cur_pos.y);}).forEach(function(d) {
if(Math.round(cur_pos.y)!=Math.round(prior_pos.y) && Math.round(cur_pos.x)>d.lassoPoint.cx) {
d.lassoPoint.close_edges.right = 1;
}
if(Math.round(cur_pos.y)!=Math.round(prior_pos.y) && Math.round(cur_pos.x)<d.lassoPoint.cx) {
d.lassoPoint.close_edges.left = 1;
}
});
}
// Check and see if the points have at least one edge to the left, and an odd # of edges to the right. If so, mark as selected.
items[0].forEach(function(a) {
if((a.lassoPoint.edges.left+a.lassoPoint.close_edges.left)>0 && (a.lassoPoint.edges.right + a.lassoPoint.close_edges.right)%2 ==1) {
a.loopSelected = true;
}
else {
a.loopSelected = false;
}
});
}
else {
items[0].forEach(function(d) {
d.loopSelected = false;
});
}
// Tag possible items
d3.selectAll(items[0].filter(function(d) {return (d.loopSelected && isPathClosed) || d.hoverSelected;}))
.each(function(d) { d.possible = true;});
d3.selectAll(items[0].filter(function(d) {return !((d.loopSelected && isPathClosed) || d.hoverSelected);}))
.each(function(d) {d.possible = false;});
on.draw();
// Continue drawing path from where it left off
path_length_start = path_length_end+1;
}
function dragend() {
// Remove mouseover tagging function
items.on("mouseover.lasso",null);
// Tag selected items
items.filter(function(d) {return d.possible === true;})
.each(function(d) {d.selected = true;});
items.filter(function(d) {return d.possible === false;})
.each(function(d) {d.selected = false;});
// Reset possible items
items
.each(function(d) {d.possible = false;});
// Clear lasso
dyn_path.attr("d",null);
close_path.attr("d",null);
origin_node.attr("display","none");
// Run user defined end function
on.end();
}
}
lasso.items = function(_) {
if (!arguments.length) return items;
items = _;
items[0].forEach(function(d) {
var item = d3.select(d);
if(typeof item.datum() === 'undefined') {
item.datum({possible:false,selected:false});
}
else {
//item.attr("d",function(e) {e.possible = false; e.selected = false; return e;});
var e = item.datum();
e.possible = false;
e.selected = false;
item.datum(e);
}
});
return lasso;
};
lasso.itemOffset = function(_) {
if (!arguments.length) return itemOffset;
itemOffset = _;
return lasso;
};
lasso.closePathDistance = function(_) {
if (!arguments.length) return closePathDistance;
closePathDistance = _;
return lasso;
};
lasso.closePathSelect = function(_) {
if (!arguments.length) return closePathSelect;
closePathSelect = _===true ? true : false;
return lasso;
};
lasso.isPathClosed = function(_) {
if (!arguments.length) return isPathClosed;
isPathClosed = _===true ? true : false;
return lasso;
};
lasso.hoverSelect = function(_) {
if (!arguments.length) return hoverSelect;
hoverSelect = _===true ? true : false;
return lasso;
};
lasso.on = function(type,_) {
if(!arguments.length) return on;
if(arguments.length===1) return on[type];
var types = ["start","draw","end"];
if(types.indexOf(type)>-1) {
on[type] = _;
}
return lasso;
};
lasso.area = function(_) {
if(!arguments.length) return area;
area=_;
return lasso;
};
function sign(x) {
return x?x<0?-1:1:0;
}
return lasso;
};