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Sphere.cpp
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Sphere.cpp
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/***************************************************/
/*! \class Sphere
\brief STK sphere class.
This class implements a spherical ball with
radius, mass, position, and velocity parameters.
by Perry R. Cook, 1995--2023.
*/
/***************************************************/
#include "Sphere.h"
#include <cmath>
namespace stk {
Vector3D* Sphere::getRelativePosition( Vector3D* position )
{
workingVector_.setXYZ(position->getX() - position_.getX(),
position->getY() - position_.getY(),
position->getZ() - position_.getZ());
return &workingVector_;
};
StkFloat Sphere::getVelocity( Vector3D* velocity )
{
velocity->setXYZ( velocity_.getX(), velocity_.getY(), velocity_.getZ() );
return velocity_.getLength();
};
StkFloat Sphere::isInside( Vector3D *position )
{
// Return directed distance from aPosition to spherical boundary ( <
// 0 if inside).
StkFloat distance;
Vector3D *tempVector;
tempVector = this->getRelativePosition( position );
distance = tempVector->getLength();
return distance - radius_;
};
void Sphere::addVelocity(StkFloat x, StkFloat y, StkFloat z)
{
velocity_.setX(velocity_.getX() + x);
velocity_.setY(velocity_.getY() + y);
velocity_.setZ(velocity_.getZ() + z);
}
} // stk namespace