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Stationeers.VS.References.props
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Stationeers.VS.References.props
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="mscorlib">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\mscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\netstandard.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="RG.ImGui">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\RG.ImGui.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="RG.ImGui.Unity">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\RG.ImGui.Unity.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\System.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Data">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\System.Data.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UniTask">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UniTask.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UniTask.Addressables">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UniTask.Addressables.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UniTask.DOTween">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UniTask.DOTween.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UniTask.Linq">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UniTask.Linq.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UniTask.TextMeshPro">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UniTask.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>$(StationeersDirectory)\rocketstation_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>