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Nata

Nata is a Lua library for managing entities in games. It allows you to create entity pools, which are containers that hold all the objects in a game, like geometry, characters, and collectibles. At its simplest, pools hold entities and allow you to call functions on them, but they also provide a minimal structure for an Entity Component System organization.

To see Nata in action, open the demo with LÖVE from the root directory:

love demo

Installation

To use Nata, place nata.lua in your project, and then add this code to the files where you use Nata:

local nata = require 'nata' -- if your nata.lua is in the root directory
local nata = require 'path.to.nata' -- if it's in subfolders

Documentation

Contributing

Nata is a young library, so feel free to make suggestions about the design! Issues and pull requests are always welcome.

To run the tests, run the following command from the root directory:

busted test

The tests are very new, so they might have mistakes and/or not cover every edge case. Please help me improve them!

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Entity management for Lua.

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