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Skin modifier is a way to customize the skin of a player. The definition of the skin modifier is stored in the mod file with this structure:
struct CModAPI_ModItem_SkinModifier
{
//Replace "Part" by each part of the skin
int m_PartFlag; // REPLACED | CUSTOMCOLOR | EXTERNALFILE
char* m_PartSkin; //Name of the skin file
int m_PartColor;
...
int m_HookStyle; //A line style ID
};
Then, if the a skin modifier is attached to a player (just an ID), the client change part of the skins that a has the flag REPLACED. The hook is also replaced by m_HookStyle if m_HookStyle >= 0.
The text was updated successfully, but these errors were encountered:
Skin modifier is a way to customize the skin of a player. The definition of the skin modifier is stored in the mod file with this structure:
struct CModAPI_ModItem_SkinModifier
{
//Replace "Part" by each part of the skin
int m_PartFlag; // REPLACED | CUSTOMCOLOR | EXTERNALFILE
char* m_PartSkin; //Name of the skin file
int m_PartColor;
...
int m_HookStyle; //A line style ID
};
Then, if the a skin modifier is attached to a player (just an ID), the client change part of the skins that a has the flag REPLACED. The hook is also replaced by m_HookStyle if m_HookStyle >= 0.
The text was updated successfully, but these errors were encountered: